index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
/
script
Age
Commit message (
Expand
)
Author
2019-01-27
BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2
Peter Kohaut
2019-01-26
BLADERUNNER: Analysed all Yukon hotel scenes
Peter Kohaut
2019-01-26
BLADERUNNER: Analysed Leon scene at Yukon Hotel
Peter Kohaut
2019-01-26
BLADERUNNER: Fixed Sebastian script
Peter Kohaut
2019-01-26
BLADERUNNER: Added names of loops in BB01
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of actor scripts for a fight in BB11
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of BBxx scripts
Peter Kohaut
2019-01-25
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
Peter Kohaut
2019-01-24
BLADERUNNER: Fixes for game scripts & cleanup
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-19
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-15
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-13
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-13
BLADERUNNER: Merged chapter & scene debugger command
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed more compilation errors
Peter Kohaut
2019-01-12
BLADERUNNER: Fix compilation errors
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed enabling combat mode in scripts
Peter Kohaut
2019-01-08
BLADERUNNER: Fixed Zuben death animation
Peter Kohaut
2018-12-24
BLADERUNNER: Fixed item rotation
Peter Kohaut
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-11-25
BLADERUNNER: Add in-game loading screen
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-11-13
BLADERUNNER: Fix Fall Through Compiler Warnings
D G Turner
2018-08-26
BLADERUNNER: Remove use of C99 math
Colin Snover
2018-05-20
JANITORIAL: Remove trailing whitespace
Adrian Frühwirth
2018-05-07
BLADERUNNER: Implement obstacle polygon merging
Thomas Fach-Pedersen
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-03-31
BLADERUNNER: Implemented ActorClues::getModifier().
Eugene Sandulenko
2018-03-29
BLADERUNNER: Fix buffer overflow in PoliceMaze
Eugene Sandulenko
2018-03-29
BLADERUNNER: Fix incorrect loop end check
Eugene Sandulenko
2018-03-29
BLADERUNNER: Added clarifying comment for a bug in original
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Fix PoliceMaze track
Eugene Sandulenko
2018-03-24
BLADERUNNER: Fix crash at startup of PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Finished PoliceMaze implementation
Eugene Sandulenko
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement Item_Spin_In_World()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-23
BLADERUNNER: Add missing break to switch statement
Adrian Frühwirth
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-18
BLADERUNNER: Round coordinates to two decimals
Thomas Fach-Pedersen
[prev]
[next]