Age | Commit message (Expand) | Author |
---|---|---|
2019-10-13 | BLADERUNNER: Group shapes loading | Peter Kohaut |
2019-09-04 | BLADERUNNER: Performance fixes | Peter Kohaut |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut |
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou |
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Implement loading and drawing of mouse cursors. | Thomas Fach-Pedersen |