Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-08-31 | BLADERUNNER: Addendum for removal of delayMillis | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-03 | BLADERUNNER: Fix warning in Big Endianess platform | Thanasis Antoniou | |
2019-04-02 | BLADERUNNER: Fixed images & z-buffer on big-endian architectures | Peter Kohaut | |
2019-03-31 | BLADERUNNER: Remove blue tint from ESPER zoom-ins | Thanasis Antoniou | |
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed. | |||
2019-03-27 | BLADERUNNER: Fix ESPER closing sound | Thanasis Antoniou | |
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
Game is completable for blade runner path | |||
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-03-04 | BLADERUNNER: Add scene resume | Thomas Fach-Pedersen | |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |