Age | Commit message (Collapse) | Author |
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With keyDown events some parts of the game feels more responsive.
This wasn't working before because of a issue in SDL library.
Also added ability to skip talking with ESC key.
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Not in the original game
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Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
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It is also possible to start new game from it.
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
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