Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files |