Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-04 | BLADERUNNER: Performance fixes | Peter Kohaut | |
Pixel format functions and CLIP functions are too slow in debug builds, replacing them with static code makes debug builds faster. | |||
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
2019-06-17 | BLADERUNNER: Replace strTag with tag2str | Cameron Cawley | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-03-25 | BLADERUNNER: Fix static noise instead of proper audio in VQAs | Thanasis Antoniou | |
2019-03-17 | BLADERUNNER: Fixed integer underflow for Russian videos | Peter Kohaut | |
2019-03-09 | BLADERUNNER: Fixed zbuffer warning in NR01 | Peter Kohaut | |
Game was trying to decode zbuf when there was none. | |||
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-08-27 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2017-08-27 | BLADERUNNER: Add Overlay videos | Thomas Fach-Pedersen | |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut | |
2017-08-13 | BLADERUNNER: Fix potential memory leak (CppCheck warning) | Torbjörn Andersson | |
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-01-11 | BLADERUNNER: Fix Unused Variable Compiler Warnings. | D G Turner | |
2016-11-12 | BLADERUNNER: Avoid using alloca, which might not be available on all systems. | Kirben | |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Remove commented out code | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Fix memory leaks in VQADecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Avoid global constructor for pixelformat | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Rename _vptr to _vpointer | Sven Hesse | |
_vptr is a reserved keyword! | |||
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: No semicolon after namespace closing brace | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway | Thomas Fach-Pedersen | |
VideoDecoder doesn't handle audio underflow very well, and Blade Runner's VQA files don't have any audio prebuffer. VQAPlayer doesn't handle it perfectly either, but underflow happens a lot less. To be improved. | |||
2016-09-29 | BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Damn copy/paste... | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Style | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Start port to scummvm engine | Thomas Fach-Pedersen | |
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features. |