Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-26 | BLADERUNNER: Item spin command in Debugger | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: fix for homeless found cases | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Speech when click on barkeep from HC01 | Thanasis Antoniou | |
Added behavior identical for similar cases (CT12, AR01) | |||
2019-05-13 | BLADERUNNER: Howie restored content | Thanasis Antoniou | |
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue | |||
2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: GPS talkie does not disable controls | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Clarification comment on Steele's ai | antoniou79 | |
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended. | |||
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-06 | BLADERUNNER: Restoring Rachael related scenes pt1 | Thanasis Antoniou | |
Some testing and polishing of animations pending especially with meeting in Act 4 |