Age | Commit message (Expand) | Author |
2018-03-28 | BLADERUNNER: Switch to doubles in AudStream::getLength() calculations | Eugene Sandulenko |
2018-03-28 | BLADERUNNER: Allow quit credits on windows closing | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Implemented EndCredits | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Initialize Scores variable | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Added skeleton for EndCredits | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Complete Scores functionality | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Implement Scores::tick() | Eugene Sandulenko |
2018-03-26 | BLADERUNNER: Implemented Scores closing | Eugene Sandulenko |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko |
2018-03-25 | BLADERUNNER: Added missing initializon of scene objects | Peter Kohaut |
2018-03-25 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Fixed another compilation warning | Peter Kohaut |
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut |
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Unstub PoliceMazeTargetTrack::add() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Added struct definitions to PoliceMaze | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen |
2018-03-23 | BLADERUNNER: Add missing break to switch statement | Adrian Frühwirth |
2018-03-20 | BLADERUNNER: Simplified detection tables | Eugene Sandulenko |
2018-03-19 | BLADERUNNER: Fix bug with path generator in GenericWalkerA actor | Eugene Sandulenko |
2018-03-19 | BLADERUNNER: Mark a bug in original code | Eugene Sandulenko |
2018-03-18 | BLADERUNNER: Round coordinates to two decimals | Thomas Fach-Pedersen |
2018-03-18 | BLADERUNNER: Added FreeSlotB actor | Eugene Sandulenko |
2018-03-18 | BLADERUNNER: Added FreeSlotA actor | Eugene Sandulenko |
2018-03-18 | BLADERUNNER: Actors fixes | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added Hanoi actor | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Added OfficerGrayford actor | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added Hasan actor | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Added EarlyQ actor | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Added BulletBob actor | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Added Luther actor | Eugene Sandulenko |