index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
Age
Commit message (
Expand
)
Author
2018-12-25
BLADERUNNER: Remove setBlackColor (for internal font shadow emulation)
antoniou79
2018-12-25
BLADERUNNER: Remove fallback to internal font
antoniou79
2018-12-25
BLADERUNNER: Clear up old TODO in subtitles.cpp
antoniou79
2018-12-25
BLADERUNNER: Removed old fixes for internal TAHOMA18
Thanasis Antoniou
2018-12-25
BLADERUNNER: Removed redundant header inclusion
Thanasis Antoniou
2018-12-25
BLADERUNNER: Fix conflict with outtakes.cpp
Thanasis Antoniou
2018-12-25
BLADERUNNER: Override original FONT and TRE
Thanasis Antoniou
2018-12-25
BLADERUNNER more comments on calculatePosition workings
Thanasis Antoniou
2018-12-25
BLADERUNNER: switch clause in fonts and style fixes
antoniou79
2018-12-25
BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT
antoniou79
2018-12-25
BLADERUNNER: SUBTITLES.MIX pack support
antoniou79
2018-12-25
BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettings
Thanasis Antoniou
2018-12-25
BLADERUNNER: Removed compile time macros, added synch with GUI
Thanasis Antoniou
2018-12-25
BLADERUNNER: Added subtitles support and checkbox in KIA
Thanasis Antoniou
2018-12-24
BLADERUNNER: Fixed item rotation
Peter Kohaut
2018-12-19
BLADERUNNER: Actually use normalized chapter number in the 'scene' command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Implemented sanity checks in the 'scene' debugger command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Print scene name in 'scene' debug command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Enhanced 'scene' debugger command
Eugene Sandulenko
2018-12-17
BLADERUNNER: Rect -> RectFloat
Eugene Sandulenko
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-12-05
BLADERUNNER: Add in-game saving screen
Peter Kohaut
2018-11-25
BLADERUNNER: Add in-game loading screen
Peter Kohaut
2018-11-24
BLADERUNNER: Fixed ambient sounds after load
Peter Kohaut
2018-11-24
BLADERUNNER: Fix build issues
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-11-18
BLADERUNNER: Fixed perspective slice rendering
Peter Kohaut
2018-11-13
BLADERUNNER: Fix Fall Through Compiler Warnings
D G Turner
2018-08-26
BLADERUNNER: Remove use of C99 math
Colin Snover
2018-08-18
BLADERUNNER: Update cos/sin table constructor change
David Fioramonti
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-06-29
BLADERUNNER: Fix another signed vs unsigned warning
Eugene Sandulenko
2018-06-29
BLADERUNNER: Fix another warning
Eugene Sandulenko
2018-06-29
BLADERUNNER: Fix warnings
Eugene Sandulenko
2018-05-24
JANITORIAL: Fix trailing whitespace
Adrian Frühwirth
2018-05-20
JANITORIAL: Remove trailing whitespace
Adrian Frühwirth
2018-05-07
BLADERUNNER: Fix build
Thomas Fach-Pedersen
2018-05-07
BLADERUNNER: Implement obstacle polygon merging
Thomas Fach-Pedersen
2018-05-07
BLADERUNNER: Fix typo in DialogueMenu::queryInput()
Adrian Frühwirth
2018-05-06
BLADERUNNER: Fix typo/bug in handleMouseAction()
Adrian Frühwirth
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-07
JANITORIAL: Fix whitespace
Eugene Sandulenko
2018-04-07
BLADERUNNER: Remove dead code
Eugene Sandulenko
2018-04-04
BLADERUNNER: Fix memory leaks
Eugene Sandulenko
2018-04-03
BLADERUNNER: Implement scene jumping via bootparams.
Eugene Sandulenko
2018-04-02
BLADERUNNER: Added 'draw actors' debug command.
Eugene Sandulenko
2018-04-01
BLADERUNNER: Remove leftover debug output
Eugene Sandulenko
2018-04-01
BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
Eugene Sandulenko
[next]