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2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
Animated rotation wasnt checking for angle boundaries properly.
2019-01-19BLADERUNNER: Fixed save selection in the load screenPeter Kohaut
If there was a empty slot in save game list, game would load wrong save file.
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-15BLADERUNNER: Disable pathfinding by default.Eugene Sandulenko
So, peterkohaut could continue his debugging sessions.
2019-01-14BLADERUNNER: Obstacle path finding part 1Thomas Fach-Pedersen
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Fix compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2019-01-12BLADERUNNER: Fixed enabling combat mode in scriptsPeter Kohaut
Fixed Zuben chase. Added name of some flags used in the China town.
2019-01-09BLADERUNNER: Fixed scene video resumePeter Kohaut
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened.
2019-01-08BLADERUNNER: Fixed Zuben death animationPeter Kohaut
Animation was not playing due to wrong switch statment
2019-01-08BLADERUNNER: Player deathPeter Kohaut
Added original game behavior when player died, 5 second wait and then load screen.
2019-01-08BLADERUNNER: Replace assert with a debug messagePeter Kohaut
Replaced the assert in pathfinding code so game can be playable.
2019-01-08BLADERUNNER: Fix tooltip framePeter Kohaut
Text was touching bottom edge of the tooltip.
2019-01-08BLADERUNNER: Remove right-click walk skipPeter Kohaut
This feature is not in the original game and it is a bug.
2019-01-06BLADERUNNER: Add localized text for Subtitles KIA optionantoniou79
2019-01-06BLADERUNNER: Move Subtitles option further rightantoniou79
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option
2019-01-06BLADERUNNER: All versions have ENG for BRLOGO and WSTLGOantoniou79
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead.
2018-12-25BLADERUNNER: Remove setBlackColor (for internal font shadow emulation)antoniou79
2018-12-25BLADERUNNER: Remove fallback to internal fontantoniou79
2018-12-25BLADERUNNER: Clear up old TODO in subtitles.cppantoniou79
2018-12-25BLADERUNNER: Removed old fixes for internal TAHOMA18Thanasis Antoniou
2018-12-25BLADERUNNER: Removed redundant header inclusionThanasis Antoniou
2018-12-25BLADERUNNER: Fix conflict with outtakes.cppThanasis Antoniou
2018-12-25BLADERUNNER: Override original FONT and TREThanasis Antoniou
2018-12-25BLADERUNNER more comments on calculatePosition workingsThanasis Antoniou
A bit of cleaning up of Subtitles::calculatePosition() method adding comments.
2018-12-25BLADERUNNER: switch clause in fonts and style fixesantoniou79
2018-12-25BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONTantoniou79
2018-12-25BLADERUNNER: SUBTITLES.MIX pack supportantoniou79
2018-12-25BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettingsThanasis Antoniou
2018-12-25BLADERUNNER: Removed compile time macros, added synch with GUIThanasis Antoniou
2018-12-25BLADERUNNER: Added subtitles support and checkbox in KIAThanasis Antoniou
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-12-19BLADERUNNER: Actually use normalized chapter number in the 'scene' commandEugene Sandulenko
2018-12-19BLADERUNNER: Implemented sanity checks in the 'scene' debugger commandEugene Sandulenko
2018-12-19BLADERUNNER: Print scene name in 'scene' debug commandEugene Sandulenko
2018-12-19BLADERUNNER: Enhanced 'scene' debugger commandEugene Sandulenko
2018-12-17BLADERUNNER: Rect -> RectFloatEugene Sandulenko
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-05BLADERUNNER: Add in-game saving screenPeter Kohaut
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-24BLADERUNNER: Fixed ambient sounds after loadPeter Kohaut
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
2018-11-24BLADERUNNER: Fix build issuesPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-18BLADERUNNER: Fixed perspective slice renderingPeter Kohaut
Perspective projection is now working properly and character and object are now properly rendered.
2018-11-13BLADERUNNER: Fix Fall Through Compiler WarningsD G Turner
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.