Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut | |
If there was a empty slot in save game list, game would load wrong save file. | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko | |
So, peterkohaut could continue his debugging sessions. | |||
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2019-01-06 | BLADERUNNER: Add localized text for Subtitles KIA option | antoniou79 | |
2019-01-06 | BLADERUNNER: Move Subtitles option further right | antoniou79 | |
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option | |||
2019-01-06 | BLADERUNNER: All versions have ENG for BRLOGO and WSTLGO | antoniou79 | |
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead. | |||
2018-12-25 | BLADERUNNER: Remove setBlackColor (for internal font shadow emulation) | antoniou79 | |
2018-12-25 | BLADERUNNER: Remove fallback to internal font | antoniou79 | |
2018-12-25 | BLADERUNNER: Clear up old TODO in subtitles.cpp | antoniou79 | |
2018-12-25 | BLADERUNNER: Removed old fixes for internal TAHOMA18 | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Removed redundant header inclusion | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Fix conflict with outtakes.cpp | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Override original FONT and TRE | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER more comments on calculatePosition workings | Thanasis Antoniou | |
A bit of cleaning up of Subtitles::calculatePosition() method adding comments. | |||
2018-12-25 | BLADERUNNER: switch clause in fonts and style fixes | antoniou79 | |
2018-12-25 | BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT | antoniou79 | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-12-25 | BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettings | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-12-24 | BLADERUNNER: Fixed item rotation | Peter Kohaut | |
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts. | |||
2018-12-19 | BLADERUNNER: Actually use normalized chapter number in the 'scene' command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Implemented sanity checks in the 'scene' debugger command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Print scene name in 'scene' debug command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Enhanced 'scene' debugger command | Eugene Sandulenko | |
2018-12-17 | BLADERUNNER: Rect -> RectFloat | Eugene Sandulenko | |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Fixed ambient sounds after load | Peter Kohaut | |
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed. | |||
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-11-18 | BLADERUNNER: Fixed perspective slice rendering | Peter Kohaut | |
Perspective projection is now working properly and character and object are now properly rendered. | |||
2018-11-13 | BLADERUNNER: Fix Fall Through Compiler Warnings | D G Turner | |
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match. |