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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bladerunner
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Author
2018-03-29
BLADERUNNER: Initialize class variables
Eugene Sandulenko
2018-03-28
BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
Eugene Sandulenko
2018-03-28
BLADERUNNER: Allow quit credits on windows closing
Eugene Sandulenko
2018-03-27
BLADERUNNER: Implemented EndCredits
Eugene Sandulenko
2018-03-27
BLADERUNNER: Initialize Scores variable
Eugene Sandulenko
2018-03-27
BLADERUNNER: Added skeleton for EndCredits
Eugene Sandulenko
2018-03-27
BLADERUNNER: Complete Scores functionality
Eugene Sandulenko
2018-03-27
BLADERUNNER: Implement Scores::tick()
Eugene Sandulenko
2018-03-26
BLADERUNNER: Implemented Scores closing
Eugene Sandulenko
2018-03-26
BLADERUNNER: Implemented Scores::open()
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added skeleton for Scores class
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added missing initializon of scene objects
Peter Kohaut
2018-03-25
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-24
BLADERUNNER: Fixed another compilation warning
Peter Kohaut
2018-03-24
BLADERUNNER: Fixed compilation warning
Peter Kohaut
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Fix PoliceMaze track
Eugene Sandulenko
2018-03-24
BLADERUNNER: Fix crash at startup of PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Finished PoliceMaze implementation
Eugene Sandulenko
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Unstub PoliceMazeTargetTrack::add()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Hook PoliceMaze to Scene class
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement Item_Spin_In_World()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added struct definitions to PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added Police Maze skeleton
Eugene Sandulenko
2018-03-23
BLADERUNNER: Add Game Time class
Thomas Fach-Pedersen
2018-03-23
BLADERUNNER: Add missing break to switch statement
Adrian Frühwirth
2018-03-20
BLADERUNNER: Simplified detection tables
Eugene Sandulenko
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-18
BLADERUNNER: Round coordinates to two decimals
Thomas Fach-Pedersen
2018-03-18
BLADERUNNER: Added FreeSlotB actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Added FreeSlotA actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Actors fixes
Peter Kohaut
2018-03-17
BLADERUNNER: Added Hanoi actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added OfficerGrayford actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-17
BLADERUNNER: Added Hasan actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added EarlyQ actor
Eugene Sandulenko
2018-03-17
BLADERUNNER: Added BulletBob actor
Eugene Sandulenko
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