Age | Commit message (Collapse) | Author |
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Fixes a couple of issues reported by valgrind and clang
sanitizers.
In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
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and some formatting
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formating, small fixes
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also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
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used for pathfinding, fixed bug in searching for walkboxes
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some warnings, fixed some scene scripts
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gamescript after loading scene
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working correctly yet
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debugging display (scene objects, regions, exits, walkboxes, lights?)
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scene objects
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completed init script. Added decoding of lights from VQA. Moved view from scene.
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structure (maybe it combat mode??)
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methods...
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effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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