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2017-03-29BLADERUNNER: zbuffer is now updated between scene changesPeter Kohaut
updated vqa player udpate code fixed some warnings audio preloading still needs some work
2017-03-29BLADERUNNER: fixed warningsPeter Kohaut
2017-03-29BLADERUNNER: fixed compilation without c++11Peter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2017-03-28BLADERUNNER: Remove stray semicolonEugene Sandulenko
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-03-26BLADERUNNER: Another compilation fixPaul Gilbert
2017-03-26BLADERUNNER: Fix compilation in Visual Studio 2015Paul Gilbert
It won't let the function pointer parameters in the debug calls to be cast to void *. Hopefully the alternate uint cast I've changed it to won't be a problem with any other compiler
2017-03-26BLADERUNNER: Added correct video looping and loop switchingPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut
2017-03-23BLADERUNNER: Fixed function for changing actors goalPeter Kohaut
2017-03-23BLADERUNNER: Added more functionality to movement trackPeter Kohaut
2017-03-20BLADERUNNER: added Runciter character (petshop owner)Peter Kohaut
2017-03-20BLADERUNNER: added full office leroy ai scriptPeter Kohaut
fix sceneobject remove
2017-01-22Merge pull request #891 from rootfather/bladerunner-de-detectionEugene Sandulenko
BLADERUNNER: Add detection for German version
2017-01-19BLADERUNNER: Add detection for German versionrootfather
2017-01-17BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.D G Turner
2017-01-11BLADERUNNER: Fix Unused Variable Compiler Warnings.D G Turner
2017-01-11BLADERUNNER: Fix Variable Shadowing Compiler Warnings.D G Turner
2016-11-12BLADERUNNER: Avoid using alloca, which might not be available on all systems.Kirben
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-24BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)Thomas Fach-Pedersen
Previous fix for CID 1364205 was actually for CID 1364306.
2016-10-24BLADERUNNER: Fix potential buffer overrun (CID 1364276)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix out-of-bounds write (CID 1364262)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
CID 1364219 CID 1364223
2016-10-24BLADERUNNER: Fix out-of-bounds read (CID 1364207)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (CID 1364205)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix resource leak (CID 1364202)Thomas Fach-Pedersen
2016-10-22BLADERUNNER: Fix invalid assert in AudStreamThomas Fach-Pedersen
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-15BLADERUNNER: Mark engine as highresEugene Sandulenko
2016-10-15BLADERUNNER: Fix compilation on older gccEugene Sandulenko
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09BLADERUNNER: fixed speed of pickup effectPeter Kohaut
formating, small fixes
2016-10-09BLADERUNNER: Fix compilationEugene Sandulenko
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-06BLADERUNNER: fixed some of endianness issuesPeter Kohaut
2016-10-06BLADERUNNER: added support for fontsPeter Kohaut
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-04BLADERUNNER: code formattingPeter Kohaut
2016-10-04BLADERUNNER: added missing license & code formattingPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-02BLADERUNNER: added ADQ, fixed some minor memory leaksPeter Kohaut
2016-10-02BLADERUNNER: added support for rendering items in scenesPeter Kohaut