Age | Commit message (Collapse) | Author |
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
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Previous fix for CID 1364205 was actually for CID 1364306.
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CID 1364219
CID 1364223
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Fixes a couple of issues reported by valgrind and clang
sanitizers.
In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
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and some formatting
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formating, small fixes
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also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
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used for pathfinding, fixed bug in searching for walkboxes
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some warnings, fixed some scene scripts
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gamescript after loading scene
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working correctly yet
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debugging display (scene objects, regions, exits, walkboxes, lights?)
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scene objects
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completed init script. Added decoding of lights from VQA. Moved view from scene.
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structure (maybe it combat mode??)
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methods...
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