Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-05-27 | BLADERUNNER: Restore lines from Grigorian and Izo | Thanasis Antoniou | |
2019-05-27 | BLADERUNNER: Expose info for view in debugger list obj | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-26 | BLADERUNNER: Item spin command in Debugger | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: fix for homeless found cases | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Speech when click on barkeep from HC01 | Thanasis Antoniou | |
Added behavior identical for similar cases (CT12, AR01) | |||
2019-05-13 | BLADERUNNER: Howie restored content | Thanasis Antoniou | |
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue | |||
2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: GPS talkie does not disable controls | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) |