aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner
AgeCommit message (Expand)Author
2016-10-24BLADERUNNER: Fix resource leak (CID 1364202)Thomas Fach-Pedersen
2016-10-22BLADERUNNER: Fix invalid assert in AudStreamThomas Fach-Pedersen
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-15BLADERUNNER: Mark engine as highresEugene Sandulenko
2016-10-15BLADERUNNER: Fix compilation on older gccEugene Sandulenko
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09BLADERUNNER: fixed speed of pickup effectPeter Kohaut
2016-10-09BLADERUNNER: Fix compilationEugene Sandulenko
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
2016-10-06BLADERUNNER: fixed some of endianness issuesPeter Kohaut
2016-10-06BLADERUNNER: added support for fontsPeter Kohaut
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-04BLADERUNNER: code formattingPeter Kohaut
2016-10-04BLADERUNNER: added missing license & code formattingPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles use...Peter Kohaut
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-02BLADERUNNER: added ADQ, fixed some minor memory leaksPeter Kohaut
2016-10-02BLADERUNNER: added support for rendering items in scenesPeter Kohaut
2016-10-01BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s...Peter Kohaut
2016-09-30BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14)Peter Kohaut
2016-09-30BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri...Peter Kohaut
2016-09-29BLADERUNNER: Fix warningsEugene Sandulenko
2016-09-29BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed current frame selection for lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed lightningPeter Kohaut
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not wo...Peter Kohaut
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin...Peter Kohaut
2016-09-29BLADERUNNER: Fix compilationEugene Sandulenko
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up scen...Peter Kohaut
2016-09-29BLADERUNNER: mccoy script completed, walking is now animatedPeter Kohaut
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...Peter Kohaut
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: forgotten script files....Peter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat structu...Peter Kohaut
2016-09-29BLADERUNNER: still adding structures... and implementing some of script metho...Peter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and effec...Peter Kohaut
2016-09-29BLADERUNNER: Add beginnings of Actor class and move actor drawing to SceneThomas Fach-Pedersen
2016-09-29BLADERUNNER: Mismatched array new and deleteThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rearrange startup and shutdown a bit and document TODOsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement Player_Loses_Control and Player_Gains_ControlThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add newline at end of fileThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement loading and drawing of mouse cursors.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix a couple of memory leaksThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add audio_speech and Actor_Voice_OverThomas Fach-Pedersen
2016-09-29BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Init globals, game flags, and actor cluesThomas Fach-Pedersen