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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-03-15CGE: Remove a useless variable, remove some associated dead codeStrangerke
2014-03-15CGE: Reorder CGEEngine constructorStrangerke
2014-03-15CGE: Move several variable initializations to the constructorStrangerke
2014-03-10CGE: Fix obsolete debug messageStrangerke
2014-03-02CGE: Fix some uninitialized variablesStrangerke
2014-02-19CGE: Some British to American englishStrangerke
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-24CGE: Fix bug #3537529Strangerke
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2011-11-28CGE: Add to the console a function to display boundariesStrangerke
2011-11-27CGE: Better fix for restoring savegames when a cut-scene is activePaul Gilbert
2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
This is because previously after restoring you could no longer move the Chief.
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-08CGE: Don't allow saving game during cut-scenesPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-13CGE: Some more cleanup in fileIoStrangerke
2011-09-13CGE: Remove IoBuf and CFileStrangerke
2011-09-11CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.Strangerke
2011-09-09CGE: Remove Dat classStrangerke
2011-09-09CGE: Remove some static variables from fileIOStrangerke
2011-09-07CGE: Clean up and split snBarrier(), remove progName()Strangerke
2011-09-06CGE: Replace Hxy by Common::PointStrangerke
2011-09-06CGE: Cleanup: remove residuals of the demo codeStrangerke
Thanks to fingolfin and LordHoto for pointing it out
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-04CGE: Use F5/F7 to display the save/load dialog boxStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-27CGE: Change a couple of static members to non static in Vga classStrangerke
2011-08-27CGE: Move IO classes to a separated source fileStrangerke
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-13CGE: Fix for HLINE not being available for demoPaul Gilbert
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-12CGE: Work on implementing MIDI music playback.Paul Gilbert
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-07CGE: Remove JBW flag (useless)Strangerke
2011-08-06CGE: Fix memory leaks in pocket listPaul Gilbert
2011-08-06CGE: Removed the _mini data block originally used to hold inventory shapes ↵Paul Gilbert
in high memory
2011-08-06CGE: Fixed up freeing of caveValues dataPaul Gilbert
2011-08-06CGE: Removed redundant _sprite creation in engine setupPaul Gilbert
2011-08-06CGE: Fix memory leak with _sprite global spritePaul Gilbert