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path: root/engines/cge/cge.cpp
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2014-04-29CGE: Replace magic numbers with defines.uruk
2014-03-15CGE: Remove a useless variable, remove some associated dead codeStrangerke
2014-03-15CGE: Reorder CGEEngine constructorStrangerke
2014-03-15CGE: Move several variable initializations to the constructorStrangerke
2014-03-10CGE: Fix obsolete debug messageStrangerke
2014-03-02CGE: Fix some uninitialized variablesStrangerke
2014-02-19CGE: Some British to American englishStrangerke
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-24CGE: Fix bug #3537529Strangerke
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2011-11-28CGE: Add to the console a function to display boundariesStrangerke
2011-11-27CGE: Better fix for restoring savegames when a cut-scene is activePaul Gilbert
2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
This is because previously after restoring you could no longer move the Chief.
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-08CGE: Don't allow saving game during cut-scenesPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-13CGE: Some more cleanup in fileIoStrangerke
2011-09-13CGE: Remove IoBuf and CFileStrangerke
2011-09-11CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.Strangerke
2011-09-09CGE: Remove Dat classStrangerke
2011-09-09CGE: Remove some static variables from fileIOStrangerke
2011-09-07CGE: Clean up and split snBarrier(), remove progName()Strangerke
2011-09-06CGE: Replace Hxy by Common::PointStrangerke
2011-09-06CGE: Cleanup: remove residuals of the demo codeStrangerke
Thanks to fingolfin and LordHoto for pointing it out
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-04CGE: Use F5/F7 to display the save/load dialog boxStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-27CGE: Change a couple of static members to non static in Vga classStrangerke
2011-08-27CGE: Move IO classes to a separated source fileStrangerke
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-13CGE: Fix for HLINE not being available for demoPaul Gilbert
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-12CGE: Work on implementing MIDI music playback.Paul Gilbert
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-07CGE: Remove JBW flag (useless)Strangerke
2011-08-06CGE: Fix memory leaks in pocket listPaul Gilbert
2011-08-06CGE: Removed the _mini data block originally used to hold inventory shapes ↵Paul Gilbert
in high memory
2011-08-06CGE: Fixed up freeing of caveValues dataPaul Gilbert
2011-08-06CGE: Removed redundant _sprite creation in engine setupPaul Gilbert
2011-08-06CGE: Fix memory leak with _sprite global spritePaul Gilbert
2011-07-31CGE: Rename some class members, various clean upStrangerke