Age | Commit message (Collapse) | Author |
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Some of the members of the structures do not need this as they have
constructors which do this implicitly.
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There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
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This fixes bug #3539671.
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This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
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We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
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This makes the name match with the name of the STL function with the same
behavior.
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This is only available in versions modified or translated by the team
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Those were already present in ScummVM (thanks Fingolfin for point out)
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soltys_wip2
Conflicts:
engines/cge/bitmap.cpp
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