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path: root/engines/cge/vga13h.cpp
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2011-08-19Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into solt...Alyssa Milburn
2011-08-19CGE: clean up bitmap class. Suppress useless methods, functions, defines...Strangerke
2011-08-19CGE: Portability fix for syncing sprite flags.Alyssa Milburn
2011-08-19CGE: Revert previous commit of flags synchronisationPaul Gilbert
2011-08-19CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issuesPaul Gilbert
2011-08-19CGE: Suppress some dead codeStrangerke
2011-08-17CGE: Remove unused Rgb/Trgb/mkRgb.Alyssa Milburn
2011-08-13CGE: Got rid of stub warnings for things that don't need to be implemented in...Paul Gilbert
2011-08-10CGE: Decrease delay amounts to give better precision for frame executionPaul Gilbert
2011-08-06CGE: Re-added an explicit check in Sprite destructor against _sprite variablePaul Gilbert
2011-08-06CGE: Fix uninitialised value Valgrind warnings when saving sprite dataPaul Gilbert
2011-08-06CGE: Fixed warning of shadowed variablePaul Gilbert
2011-08-06CGE: Changed sprite shape list loading to exceed size specified by _shpCntPaul Gilbert
2011-08-06Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-05CGE: Added an assert to test out of bounds sprite shape accessPaul Gilbert
2011-08-03CGE: Fix display of info text at the beginning of the gameStrangerke
2011-07-31CGE: Rename some class members, various clean upStrangerke
2011-07-30CGE: Remove HeartStrangerke
2011-07-30CGE: un-static-fy several variables, clean Heart classStrangerke
2011-07-28CGE: Janitorial: remove trailing spacesStrangerke
2011-07-25CGE: Replace 'no core' checks by assertsStrangerke
2011-07-24CGE: Remove DrvInfo, rename some enumsStrangerke
2011-07-23CGE: Rename IOMode and SnCom enumsStrangerke
2011-07-21CGE: Rename some more constants, remove some useless onesStrangerke
2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Implement monochrome view mode buttonPaul Gilbert
2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-13CGE: Implemented Bitmap::xShow methodPaul Gilbert
2011-07-13CGE: Fix array size in Spike class constructorPaul Gilbert
2011-07-13CGE: Fixed initialising of _shadow that was crashing the intro sequencePaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-12CGE: More bugfixes for memory leaksPaul Gilbert
2011-07-12CGE: Fixed a memory leak with Sprite::setSeqPaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-12CGE: Suppress isVga() and memType()Strangerke
2011-07-12CGE: Implement snGhost by splitting _m field in two. Some cleanup.Strangerke
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Bugfixes for some crashesPaul Gilbert
2011-07-10CGE: Fix Valgrind identified errorsPaul Gilbert
2011-07-10CGE: Removed some accidentally added debugging statementsPaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert