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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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vga13h.cpp
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Commit message (
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Author
2011-09-15
CGE: Transform some static and globals into class members
Strangerke
2011-09-14
CGE: Rename cave into scene
Strangerke
2011-09-14
CGE: Rewrite fileIO
Strangerke
2011-09-12
CGE: Build fixes for WinCE.
Alyssa Milburn
2011-09-12
CGE: Remove debug messages, fix a warning
Strangerke
2011-09-11
CGE: Remove some more VFiles
Strangerke
2011-09-09
CGE: Remove some static variables from fileIO
Strangerke
2011-09-06
CGE: Take into account some of LordHoto's comments
Strangerke
2011-09-01
CGE: Fix thumbnails display when a game is loaded.
Strangerke
2011-08-27
CGE: Change a couple of static members to non static in Vga class
Strangerke
2011-08-27
CGE: Move IO classes to a separated source file
Strangerke
2011-08-21
CGE: Some clean up in Vga class
Strangerke
2011-08-19
CGE: More cleanup.
Alyssa Milburn
2011-08-19
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into solt...
Alyssa Milburn
2011-08-19
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
Strangerke
2011-08-19
CGE: Portability fix for syncing sprite flags.
Alyssa Milburn
2011-08-19
CGE: Revert previous commit of flags synchronisation
Paul Gilbert
2011-08-19
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
Paul Gilbert
2011-08-19
CGE: Suppress some dead code
Strangerke
2011-08-17
CGE: Remove unused Rgb/Trgb/mkRgb.
Alyssa Milburn
2011-08-13
CGE: Got rid of stub warnings for things that don't need to be implemented in...
Paul Gilbert
2011-08-10
CGE: Decrease delay amounts to give better precision for frame execution
Paul Gilbert
2011-08-06
CGE: Re-added an explicit check in Sprite destructor against _sprite variable
Paul Gilbert
2011-08-06
CGE: Fix uninitialised value Valgrind warnings when saving sprite data
Paul Gilbert
2011-08-06
CGE: Fixed warning of shadowed variable
Paul Gilbert
2011-08-06
CGE: Changed sprite shape list loading to exceed size specified by _shpCnt
Paul Gilbert
2011-08-06
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
Strangerke
2011-08-05
CGE: Added an assert to test out of bounds sprite shape access
Paul Gilbert
2011-08-03
CGE: Fix display of info text at the beginning of the game
Strangerke
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-30
CGE: Remove Heart
Strangerke
2011-07-30
CGE: un-static-fy several variables, clean Heart class
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-25
CGE: Replace 'no core' checks by asserts
Strangerke
2011-07-24
CGE: Remove DrvInfo, rename some enums
Strangerke
2011-07-23
CGE: Rename IOMode and SnCom enums
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-20
CGE: Rename Debug channel constants
Strangerke
2011-07-19
CGE: Remove macro farnew
Strangerke
2011-07-18
CGE: Add debug channels (WIP)
Strangerke
2011-07-16
CGE: Implement monochrome view mode button
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-13
CGE: Implemented Bitmap::xShow method
Paul Gilbert
2011-07-13
CGE: Fix array size in Spike class constructor
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-12
CGE: More bugfixes for memory leaks
Paul Gilbert
2011-07-12
CGE: Fixed a memory leak with Sprite::setSeq
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-12
CGE: Suppress isVga() and memType()
Strangerke
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