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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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vga13h.h
Age
Commit message (
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Author
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Remove two useles externs, un-static-fy two Vga functions
Strangerke
2011-09-16
CGE: move two global functions to Vga
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-14
CGE: Rename cave into scene
Strangerke
2011-09-01
CGE: Take fingolfin's remark into account: suppress the two leading underscor...
Strangerke
2011-08-27
CGE: Change a couple of static members to non static in Vga class
Strangerke
2011-08-21
CGE: Some clean up in Vga class
Strangerke
2011-08-19
CGE: More cleanup.
Alyssa Milburn
2011-08-19
CGE: Revert previous commit of flags synchronisation
Paul Gilbert
2011-08-19
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
Paul Gilbert
2011-08-17
CGE: Remove unused Rgb/Trgb/mkRgb.
Alyssa Milburn
2011-08-06
CGE: Fixed warning of shadowed variable
Paul Gilbert
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-30
CGE: Remove Heart
Strangerke
2011-07-30
CGE: un-static-fy several variables, clean Heart class
Strangerke
2011-07-24
CGE: Remove DrvInfo, rename some enums
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-19
CGE: rename constants in bitmap
Strangerke
2011-07-19
CGE: cleanup in jbw.h
Strangerke
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-12
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
Strangerke
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-02
CGE: Removed unused NumStr() function.
eriktorbjorn
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-02
CGE: Added engine prefix to header file #defines
Paul Gilbert
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-01
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Misc cleanup (provided by Digitall)
Strangerke
2011-06-29
CGE: Cleanup : Start renaming. Add BMPLoad() function
Strangerke
2011-06-27
CGE: Fix some GCC compile errors and warnings.
eriktorbjorn
2011-06-27
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cge
Paul Gilbert
2011-06-27
CGE: Beginnings of work on graphics support
Paul Gilbert
2011-06-27
CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in severa...
Strangerke
2011-06-26
CGE: Implement ForceExt and RCrypt. Little style cleanup.
Strangerke
2011-06-20
CGE: Remove static parts of HEART
Strangerke
2011-06-20
CGE: As there's only one instance of VGA, suppress all the static keywords fr...
Strangerke
2011-06-19
CGE: Fix compilation under GCC
eriktorbjorn
2011-06-18
CGE: Suppress some defines, fix semi-columns in template definitions
Strangerke
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