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path: root/engines/cge2/bitmap.cpp
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2019-10-16CGE2: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2014-08-13CGE2: Initialize _h and _w in every constuctor of Bitmap.uruk
2014-08-13CGE2: Fix possible string overflow in Bitmap's constructor.uruk
2014-08-11CGE2: Make matrixes static constants in makeSpeechBubbleTail().uruk
2014-08-03CGE2: Some repair in Bitmap::code().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-08-02CGE2: Fix error message in makeSpeechBubbleTail().uruk
2014-08-01CGE2: Remove moveHi() and moveLo() from bitmapStrangerke
2014-07-28CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-04CGE2: Replace addExt() wit setExtension().uruk
2014-07-04CGE2: Rename and heavily rework Bitmap::forceExt().uruk
Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-06-28CGE2: Add workaround for badly named VBM file in room 11Strangerke
2014-06-24CGE2: Add a work around for missing VBM in scene 4Strangerke
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
Update rest of the code accordingly.
2014-06-05CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.uruk
They are not used in CGE2 at all (or used differently).
2014-06-04CGE2: Remove 2 useless stubsStrangerke
2014-06-03CGE2: Silence some gcc and cppcheck warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-02CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-18CGE2: Add release() to BitMap.uruk
2014-05-15CGE2: Add Bitmap::xLatPos().uruk
2014-05-13CGE2: Add a self-not warning to Bitmap.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk