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path: root/engines/cge2/cge2.h
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2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Further implement caveUp(), add stub for busy().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
2014-05-19CGE2: Further implement caveUp(), add stub for selectPocket().uruk
2014-05-17CGE2: Further implement caveUp(), implement openPocket().uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-13CGE2: Add caveUp() and showBak().uruk
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Implement Sprite::gotoxyz().uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-26CGE2: Add file I/O.uruk
2014-04-25CGE2: Add copyright comments to the source files.uruk
2014-04-25CGE2: Initial commit, implement detection.uruk