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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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cge2.h
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Author
2014-06-13
CGE2: Implement snCover and snUncover.
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-10
CGE2: Move kLineMax to cge2.h.
uruk
2014-06-08
CGE2: Add, implement and use Map.
uruk
2014-06-08
CGE2: Reduce number of unhandled commands (seemingly).
uruk
2014-06-08
CGE2: Implement helper functions connected to Hero.
uruk
2014-06-07
CGE2: Keep on implementing Hero.
uruk
2014-06-07
CGE2: Implement System::touch().
uruk
2014-06-06
CGE2: Implement InfoLine.
uruk
2014-06-06
CGE2: Implement Talk.
uruk
2014-06-06
CGE2: Implement Font.
uruk
2014-06-03
CGE2: USe an int for sex instead of a boolean
Strangerke
2014-06-02
CGE2: Move then implement Sprite::touch().
uruk
2014-06-02
CGE2: Add _blinkSprite.
uruk
2014-06-02
CGE2: Partially implement and use loadGame().
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-30
CGE2: Fix assignments and deinitialization of _eye and _eyeTab.
uruk
2014-05-30
CGE2: Fix some warnings.
uruk
2014-05-29
CGE2: Implement snSend().
uruk
2014-05-26
CGE2: Implement loadUser() and loadPos().
uruk
2014-05-26
CGE2: Implement runGame().
uruk
2014-05-26
CGE2: Add stub for System.
uruk
2014-05-26
CGE2: Add stub for keyboard handling.
uruk
2014-05-24
CGE2: Implement snSound().
uruk
2014-05-24
CGE2: Add isHero().
uruk
2014-05-23
CGE2: Partially implement CommandHandler::runCommand().
uruk
2014-05-23
CGE2: Implement CommandHandler::idle().
uruk
2014-05-23
CGE2: Fix caveUp().
uruk
2014-05-23
CGE2: Add mainLoop() and handleFrame().
uruk
2014-05-23
CGE2: Implement Sprite::expand().
uruk
2014-05-19
CGE2: Implement feedSnail().
uruk
2014-05-19
CGE2: Add Mouse in events.h to further implement caveUp().
uruk
2014-05-19
CGE2: Further implement caveUp(), add stub for busy().
uruk
2014-05-19
CGE2: Add stubbed Font and Talk.
uruk
2014-05-19
CGE2: Further implement caveUp(), add stub for selectPocket().
uruk
2014-05-17
CGE2: Further implement caveUp(), implement openPocket().
uruk
2014-05-17
CGE2: Further implement caveUp(), add stubbed loadMap().
uruk
2014-05-15
CGE2: Add newRandom().
uruk
2014-05-15
CGE2: Move setEye()s to CGE2Engine.
uruk
2014-05-13
CGE2: Make some static functions non-static.
uruk
2014-05-13
CGE2: Instantiate CommandHandler.
uruk
2014-05-13
CGE2: Rename Snail to CommandHandler, expand it.
uruk
2014-05-13
CGE2: Add caveUp() and showBak().
uruk
2014-05-12
CGE2: Add Spare.
uruk
2014-05-10
CGE2: Implement Sprite::gotoxyz().
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Add Hero.
uruk
2014-05-08
CGE2: Rework loadScript(), start implementation of loadSprite().
uruk
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