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path: root/engines/cge2/cge2.h
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2014-06-10CGE2: Move kLineMax to cge2.h.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-08CGE2: Reduce number of unhandled commands (seemingly).uruk
2014-06-08CGE2: Implement helper functions connected to Hero.uruk
2014-06-07CGE2: Keep on implementing Hero.uruk
2014-06-07CGE2: Implement System::touch().uruk
2014-06-06CGE2: Implement InfoLine.uruk
2014-06-06CGE2: Implement Talk.uruk
2014-06-06CGE2: Implement Font.uruk
2014-06-03CGE2: USe an int for sex instead of a booleanStrangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
2014-06-02CGE2: Add _blinkSprite.uruk
2014-06-02CGE2: Partially implement and use loadGame().uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
2014-05-30CGE2: Fix assignments and deinitialization of _eye and _eyeTab.uruk
2014-05-30CGE2: Fix some warnings.uruk
2014-05-29CGE2: Implement snSend().uruk
2014-05-26CGE2: Implement loadUser() and loadPos().uruk
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Add stub for System.uruk
2014-05-26CGE2: Add stub for keyboard handling.uruk
2014-05-24CGE2: Implement snSound().uruk
2014-05-24CGE2: Add isHero().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Fix caveUp().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Further implement caveUp(), add stub for busy().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
2014-05-19CGE2: Further implement caveUp(), add stub for selectPocket().uruk
2014-05-17CGE2: Further implement caveUp(), implement openPocket().uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-13CGE2: Add caveUp() and showBak().uruk
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Implement Sprite::gotoxyz().uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk