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path: root/engines/cge2/cge2_main.cpp
AgeCommit message (Collapse)Author
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-09-17CGE2: Reduce the scope of a variableStrangerke
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-08-13CGE2: Add checkMute().uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13CGE2: Rework sound system.uruk
2014-08-13CGE2: Fix possible string overflow in setEye().uruk
2014-08-11CGE2: Use snprintf() instead of sprintf().uruk
2014-08-11CGE2: Make movie() safer.uruk
2014-08-11CGE2: Fix comment in runGame().uruk
2014-08-11CGE2: Remove unnecessary #pragma before Sprite::touch().uruk
2014-08-03CGE2: Properly fade out if the player exits during the intro too.uruk
2014-08-03CGE2: Rework the handling of the sound buttons on the toolbar.uruk
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Add autosave functionality.uruk
2014-08-03CGE2: Add RTL support.uruk
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-08-02CGE2: Update the comment about another non-fixable workaroundStrangerke
2014-08-01CGE2: Some cosmetic changesStrangerke
2014-07-30CGE2: Comment out delay in the splash screen during testing.uruk
2014-07-30CGE2: Rearrange showTitle() and add some delay to the display.uruk
Now the splash screen doesn't vanish almost immediately right after it's drawn.
2014-07-30CGE2: Disable checking the sound options while the intro animation is running.uruk
Since there are no toolbar during the intro, checking it's buttons would cause a crash.
2014-07-29CGE2: Remove not useful comment from switchScene().uruk
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-29CGE2: Fix graphic glitch at closing the game.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Rework loadUser().uruk
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add MidiPlayer::syncVolume() call to checkSounds().uruk
2014-07-23CGE2: Updgrade checkSaySwitch().uruk
Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-23CGE2: Use nullptr instead of NULL in switchColorMode().uruk
2014-07-23CGE2: Implement switchMusic():uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
Now it satisfies the needs described in the last commit's TODO comment.
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
It fixes the regression with the hole of the sign post on the ground from scene 6 and the display bug in the hospital.
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Fix the intro animation.uruk