Age | Commit message (Collapse) | Author |
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This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
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This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
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Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
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Now the splash screen doesn't vanish almost immediately right after it's drawn.
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Since there are no toolbar during the intro, checking it's buttons would cause a crash.
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Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
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Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
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Now it satisfies the needs described in the last commit's TODO comment.
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It fixes the regression with the hole of the sign post on the ground from scene 6 and the display bug in the hospital.
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