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path: root/engines/cge2/general.h
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2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-19CGE2: Fix formatting in general.h.uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com)
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Some renaming in V3D and V2D.uruk
2014-05-08CGE2: Add new types: V2D and V3D.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk