Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-10 | CGE2: Implement display of speech bubbles. | uruk | |
The sound code connected to them is still gappy. | |||
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk | |
V2D and V3D are moved to vga13h.h | |||
2014-05-19 | CGE2: Fix formatting in general.h. | uruk | |
2014-05-15 | CGE2: Move setEye()s to CGE2Engine. | uruk | |
2014-05-13 | CGE2: Make some static functions non-static. | uruk | |
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com) | |||
2014-05-10 | CGE2: Rework Sprite a bit, make _eye an engine variable. | uruk | |
Also move screenToGround() during the process. | |||
2014-05-08 | CGE2: Add Hero. | uruk | |
2014-05-08 | CGE2: Some renaming in V3D and V2D. | uruk | |
2014-05-08 | CGE2: Add new types: V2D and V3D. | uruk | |
2014-04-29 | CGE2: Add parts of the graphics code. | uruk | |