Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-21 | CGE2: Implement "quit menu". | uruk | |
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process. | |||
2014-06-08 | CGE2: Add, implement and use Map. | uruk | |
2014-05-19 | CGE2: Add Mouse in events.h to further implement caveUp(). | uruk | |
2014-05-19 | CGE2: Add stubbed Font and Talk. | uruk | |
All to further implement caveUp(). | |||
2014-05-12 | CGE2: Add Spare. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. | |||
2014-05-08 | CGE2: Add Hero. | uruk | |
2014-05-05 | CGE2: Add Text and a reduced skeleton of cge2_main. | uruk | |
2014-05-01 | CGE2: Add sound code with working MIDI parts. | uruk | |
2014-04-29 | CGE2: Add parts of the graphics code. | uruk | |
2014-04-26 | CGE2: Add file I/O. | uruk | |
2014-04-25 | CGE2: Initial commit, implement detection. | uruk | |