Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-29 | CGE2: Prevent the engine from entering an endless loop when loading. | uruk | |
Also remove CommandHandler::reset(), since it's not useful anymore. | |||
2014-07-28 | CGE2: Get rid of more unused variables. | uruk | |
2014-07-28 | CGE2: Remove commas at the end of enumerator lists. | uruk | |
2014-07-26 | CGE2: Implement debug console and add a debug channel for opcodes. | uruk | |
2014-07-26 | CGE2: Remove another unused opcode. | uruk | |
2014-07-24 | CGE2: Fix kCmdWalk's comment. | uruk | |
2014-07-24 | CGE2: Remove kCmdDim and kCmdStep and connected code. | uruk | |
2014-07-24 | CGE2: Remove more unused opcodes. | uruk | |
2014-07-24 | CGE2: Fix typo in SETREF's comment. | uruk | |
2014-07-24 | CGE2: Remove the unused opcodes. | uruk | |
2014-06-03 | CGE2: Silence some gcc warnings | Strangerke | |
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk | |
V2D and V3D are moved to vga13h.h | |||
2014-05-23 | CGE2: Partially implement CommandHandler::runCommand(). | uruk | |
2014-05-23 | CGE2: Start implementation of CommandHandler. | uruk | |
Implement constructor, destructor, addCommand() and add clear() ant _count. | |||
2014-05-23 | CGE2: Implement Sprite::expand(). | uruk | |
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command. | |||
2014-05-19 | CGE2: Implement feedSnail(). | uruk | |
2014-05-13 | CGE2: Make some static functions non-static. | uruk | |
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com) | |||
2014-05-13 | CGE2: Rename Snail to CommandHandler, expand it. | uruk | |
2014-05-09 | CGE2: Remove Polish comments form SNCom. | uruk | |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. | |||
2014-05-08 | CGE2: Further implement loadSprite(), fix compilation error. | uruk | |