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path: root/engines/cge2/snail.h
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2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
Also remove CommandHandler::reset(), since it's not useful anymore.
2014-07-28CGE2: Get rid of more unused variables.uruk
2014-07-28CGE2: Remove commas at the end of enumerator lists.uruk
2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-26CGE2: Remove another unused opcode.uruk
2014-07-24CGE2: Fix kCmdWalk's comment.uruk
2014-07-24CGE2: Remove kCmdDim and kCmdStep and connected code.uruk
2014-07-24CGE2: Remove more unused opcodes.uruk
2014-07-24CGE2: Fix typo in SETREF's comment.uruk
2014-07-24CGE2: Remove the unused opcodes.uruk
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Start implementation of CommandHandler.uruk
Implement constructor, destructor, addCommand() and add clear() ant _count.
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-13CGE2: Make some static functions non-static.uruk
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com)
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-09CGE2: Remove Polish comments form SNCom.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk