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path: root/engines/cge2/sound.cpp
AgeCommit message (Expand)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2014-09-28CGE2: Constify stringsWillem Jan Palenstijn
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Make impossible to dereference nullptr in sndDigiStart().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-09CGE2: Fix Sound::open().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-05-24CGE2: Implement snSound().uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk