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path: root/engines/cge2/vga13h.cpp
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2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-14CGE2: Remove unused classes from vga13h.uruk
2014-07-14CGE2: Remove unnecessary comment from ~Vga().uruk
2014-07-09CGE2: Add option for enabling color blind mode from the Launcher.uruk
2014-07-09CGE2: Rework number().uruk
2014-07-07CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-07CGE2: Hopefully fix memory leak problems regarding _ext.uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-04CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-04CGE2: Partially working save/load system.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
2014-06-29CGE2: Implement saving.uruk
2014-06-27CGE2: Implement Sprite::step() fully.uruk
2014-06-25CGE2: Add a safeguard in Sprite::show()Strangerke
2014-06-23CGE2: Fix releasePocket().uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: remove useless code related to boolean valuesStrangerke
2014-06-15CGE2: Change the Flags structure to make use of booleansStrangerke
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-13CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hidePaul Gilbert
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk
2014-06-13CGE2: Implement snKill().uruk
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-10CGE2: Implement display of speech bubbles.uruk
2014-06-10CGE2: Implement Sprite::labVal().uruk
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-07CGE2: Refine implementation of Queue::insert().uruk
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
2014-06-06CGE2: Remove stub from Vga::update().uruk
2014-06-05CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.uruk
2014-06-04CGE2: Get rid of _spareQ.uruk
2014-06-04CGE2: Remove unnecessary check from Sprite::step().uruk
2014-06-04CGE2: Remove useless 'void'Strangerke
2014-06-04CGE2: Unstub some code used to move spritesStrangerke
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: Fix some more GCC warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-06-03CGE2: Fix flags synchronizationStrangerke
2014-06-03CGE2: Fix rounding error, remove (original) debug codeStrangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
2014-06-02CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
2014-05-31CGE2: Reimplement Vga::show().uruk
2014-05-30CGE2: Clarify a STUB warningStrangerke
2014-05-30CGE2: Silence a warning by adding a safeguard in step()Strangerke
2014-05-29CGE2: Implement snGhost().uruk
2014-05-29CGE2: Finish implementation of Sprite::setSeq().uruk