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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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vga13h.h
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Author
2014-08-01
CGE2: Further fixes to FXP operators to fix pathfinding
Paul Gilbert
2014-07-29
CGE2: Fixes for the FXP class
Paul Gilbert
2014-07-29
CGE2: Implement setAutoColors().
uruk
2014-07-29
CGE2: Implement snCycle, add stub for Vga::rotate().
uruk
2014-07-28
CGE2: Keep in sync the in-game color blind option with the Launcher's.
uruk
2014-07-14
CGE2: Remove unused classes from vga13h.
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-06-29
CGE2: Implement saving.
uruk
2014-06-28
CGE2: Fix formatting of FXP's operators.
uruk
2014-06-28
CGE2: Rework FXP::Joined().
uruk
2014-06-27
CGE2: Make Hero's expand() and contract() virtual.
uruk
2014-06-27
CGE2: Add a virtual destructor in Choice, some minor cleanup
Strangerke
2014-06-22
CGE2: Some more formatting fix in FXP.
uruk
2014-06-22
CGE2: Fix formatting in FXP.
uruk
2014-06-22
CGE2: Fix mapCross().
uruk
2014-06-15
CGE: Remove (broken) variable length specification
Strangerke
2014-06-15
CGE2: Rework Sprite::touch to use V2D for coords.
uruk
2014-06-15
CGE2: Change the Flags structure to make use of booleans
Strangerke
2014-06-14
CGE2: Fix loading of fixed-point integer values
Paul Gilbert
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Implement snKill().
uruk
2014-06-12
CGE2: Fix FXP initialiation and division operator
Paul Gilbert
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-05
CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.
uruk
2014-06-04
CGE2: Get rid of _spareQ.
uruk
2014-06-04
CGE2: Remove useless 'void'
Strangerke
2014-06-03
CGE2: Fix some more GCC warnings
Strangerke
2014-06-03
CGE2: Silence some gcc warnings
Strangerke
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-26
CGE2: Move things around to fix broken compilation of cross-includes.
uruk
2014-05-23
CGE2: Add mainLoop() and handleFrame().
uruk
2014-05-19
CGE2: Implement feedSnail().
uruk
2014-05-18
CGE2: Initialize _actions[] in SprExt's constructor.
uruk
2014-05-17
CGE2: Reimplement backShow().
uruk
2014-05-17
CGE2: Revise Queue.
uruk
2014-05-13
CGE2: Implement Sprite::setShapeList().
uruk
2014-05-13
CGE2: More revision and stubbing in Sprite.
uruk
2014-05-13
CGE2: Rework SprExt, stub more functions of Sprite.
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Add Hero.
uruk
2014-04-29
CGE2: Add parts of the graphics code.
uruk