Age | Commit message (Expand) | Author |
2014-08-12 | CGE2: Repair FXP's operator=(). | uruk |
2014-08-11 | CGE2: Remove unnecessary commented out code. | uruk |
2014-08-11 | CGE2: Fix some more formatting in vga13h.h. | uruk |
2014-08-11 | CGE2: Fix formatting of operators' return values in vga13h.h. | uruk |
2014-08-11 | CGE2: Return value instead of reference in FXP's operator=. | uruk |
2014-08-11 | CGE2: Remove unused functions from V2D. | uruk |
2014-08-11 | CGE2: Remove unnecessary comments from vga13h.h. | uruk |
2014-08-01 | CGE2: Further fixes to FXP operators to fix pathfinding | Paul Gilbert |
2014-07-29 | CGE2: Fixes for the FXP class | Paul Gilbert |
2014-07-29 | CGE2: Implement setAutoColors(). | uruk |
2014-07-29 | CGE2: Implement snCycle, add stub for Vga::rotate(). | uruk |
2014-07-28 | CGE2: Keep in sync the in-game color blind option with the Launcher's. | uruk |
2014-07-14 | CGE2: Remove unused classes from vga13h. | uruk |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk |
2014-07-04 | CGE2: Partially working save/load system. | uruk |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk |
2014-06-29 | CGE2: Implement saving. | uruk |
2014-06-28 | CGE2: Fix formatting of FXP's operators. | uruk |
2014-06-28 | CGE2: Rework FXP::Joined(). | uruk |
2014-06-27 | CGE2: Make Hero's expand() and contract() virtual. | uruk |
2014-06-27 | CGE2: Add a virtual destructor in Choice, some minor cleanup | Strangerke |
2014-06-22 | CGE2: Some more formatting fix in FXP. | uruk |
2014-06-22 | CGE2: Fix formatting in FXP. | uruk |
2014-06-22 | CGE2: Fix mapCross(). | uruk |
2014-06-15 | CGE: Remove (broken) variable length specification | Strangerke |
2014-06-15 | CGE2: Rework Sprite::touch to use V2D for coords. | uruk |
2014-06-15 | CGE2: Change the Flags structure to make use of booleans | Strangerke |
2014-06-14 | CGE2: Fix loading of fixed-point integer values | Paul Gilbert |
2014-06-13 | CGE2: Rename setCave() to setScene(). | uruk |
2014-06-13 | CGE2: Implement snKill(). | uruk |
2014-06-12 | CGE2: Fix FXP initialiation and division operator | Paul Gilbert |
2014-06-12 | CGE2: Implement FXP code. Still WIP, loadTab to be fixed | Strangerke |
2014-06-06 | CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList. | uruk |
2014-06-05 | CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite. | uruk |
2014-06-04 | CGE2: Get rid of _spareQ. | uruk |
2014-06-04 | CGE2: Remove useless 'void' | Strangerke |
2014-06-03 | CGE2: Fix some more GCC warnings | Strangerke |
2014-06-03 | CGE2: Silence some gcc warnings | Strangerke |
2014-06-01 | CGE2: Add display of mouse cursor. | uruk |
2014-05-26 | CGE2: Move things around to fix broken compilation of cross-includes. | uruk |
2014-05-23 | CGE2: Add mainLoop() and handleFrame(). | uruk |
2014-05-19 | CGE2: Implement feedSnail(). | uruk |
2014-05-18 | CGE2: Initialize _actions[] in SprExt's constructor. | uruk |
2014-05-17 | CGE2: Reimplement backShow(). | uruk |
2014-05-17 | CGE2: Revise Queue. | uruk |
2014-05-13 | CGE2: Implement Sprite::setShapeList(). | uruk |
2014-05-13 | CGE2: More revision and stubbing in Sprite. | uruk |
2014-05-13 | CGE2: Rework SprExt, stub more functions of Sprite. | uruk |
2014-05-10 | CGE2: Rework Sprite a bit, make _eye an engine variable. | uruk |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk |