Age | Commit message (Expand) | Author |
2014-08-03 | CGE2: Rename classes representing quit menu choices. | uruk |
2014-08-03 | CGE2: Remove more checks on the return value of new | Strangerke |
2014-08-03 | CGE2: Fix possible null pointer dereference. | uruk |
2014-08-03 | CGE2: Start removing the checks on the return value of new | Strangerke |
2014-08-02 | CGE2: Fix error message in makeSpeechBubbleTail(). | uruk |
2014-08-02 | CGE2: Fix CppCheck warnings by reducing variable scope | Strangerke |
2014-08-02 | CGE2: Update the comment about another non-fixable workaround | Strangerke |
2014-08-02 | CGE2: Update comment concerning a workaround for a non-fixable issue | Strangerke |
2014-08-02 | CGE2: Further FXP multiply fix to fix hero scaling | Paul Gilbert |
2014-08-01 | CGE2: Some cosmetic changes | Strangerke |
2014-08-01 | CGE2: Remove moveHi() and moveLo() from bitmap | Strangerke |
2014-08-01 | CGE2: Further fixes to FXP operators to fix pathfinding | Paul Gilbert |
2014-07-30 | CGE2: Comment out delay in the splash screen during testing. | uruk |
2014-07-30 | CGE2: Rearrange showTitle() and add some delay to the display. | uruk |
2014-07-30 | CGE2: Fix sunset() and sunrise(). | uruk |
2014-07-30 | CGE2: Remove dummies from save header and change save checksum. | uruk |
2014-07-30 | CGE2: Disable checking the sound options while the intro animation is running. | uruk |
2014-07-29 | CGE2: Fixes for the FXP class | Paul Gilbert |
2014-07-29 | CGE2: Fix loading during gameplay. | uruk |
2014-07-29 | CGE2: Repair computation of save checksum. | uruk |
2014-07-29 | CGE2: Prevent the engine from entering an endless loop when loading. | uruk |
2014-07-29 | CGE2: Fix initialization of volume switches. | uruk |
2014-07-29 | CGE2: Fix saving of moving heroes. | uruk |
2014-07-29 | CGE2: Refactor Hero::expand() and Sprite::expand(). | uruk |
2014-07-29 | CGE2: Remove unused functions from EncryptedStream. | uruk |
2014-07-29 | CGE2: Remove unnecessary CHECKME comment. | uruk |
2014-07-29 | CGE2: Move ColorBank and kColorNum to one place. | uruk |
2014-07-29 | CGE2: Implement setAutoColors(). | uruk |
2014-07-29 | CGE2: Get rid of sndSetVolume() and connected code. | uruk |
2014-07-29 | CGE2: Implement Vga::rotate(). | uruk |
2014-07-29 | CGE2: Initialize Vga::_rot properly. | uruk |
2014-07-29 | CGE2: Implement snCycle, add stub for Vga::rotate(). | uruk |
2014-07-29 | CGE2: Remove unused code. | uruk |
2014-07-29 | CGE2: Get rid of kExitOkText. | uruk |
2014-07-29 | CGE2: Get rid of kCrackedText. | uruk |
2014-07-29 | CGE2: Remove not useful comment from switchScene(). | uruk |
2014-07-29 | CGE2: Implement snFlash(). | uruk |
2014-07-29 | CGE2: Don't bother with saving/loading sound options. | uruk |
2014-07-29 | CGE2: Get rid of _flag. | uruk |
2014-07-29 | CGE2: Fix graphic glitch at closing the game. | uruk |
2014-07-28 | CGE2: Fix initialization of Mouse. | uruk |
2014-07-28 | CGE2: Repair loading from savestate. | uruk |
2014-07-28 | CGE2: Keep in sync the in-game color blind option with the Launcher's. | uruk |
2014-07-28 | CGE2: Get rid of more unused variables. | uruk |
2014-07-28 | CGE2: Move implementation of Console into a .cpp file. | uruk |
2014-07-28 | CGE2: Rename Bitmap::paint() to makeSpeechBubleTail(). | uruk |
2014-07-28 | CGE2: Get rid of unused variables in Bitmap. | uruk |
2014-07-28 | CGE2: Use if-else instead of switch-case with boolean values. | uruk |
2014-07-28 | CGE2: Remove commas at the end of enumerator lists. | uruk |
2014-07-27 | CGE2: Add work around for piram_/pirami issue | Strangerke |