Age | Commit message (Collapse) | Author |
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Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file.
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This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
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This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
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