Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix CGE2 copyright sign | Hubert Maier | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-02 | CGE2: More portable way of getting max long value | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | CGE2: Fix a couple of boolean values | Strangerke | |
2016-02-25 | CGE2: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-20 | CGE2: Add events.cpp to POTFILE | Thierry Crozat | |
2016-02-20 | CGE2: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-01-26 | CGE2: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-11-27 | CGE2: Fix rounding error | Eugene Sandulenko | |
2015-11-27 | CGE2: Silent a CppCheck warning | Strangerke | |
2014-12-21 | CGE2: Add detection for new English freeware version | Thierry Crozat | |
2014-12-01 | CGE2: Add support for Sfinx. | uruk | |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis | |
2014-10-14 | CGE2: Add detection for English v1.0 version of the game | Thierry Crozat | |
2014-10-10 | CGE2: Fix bug #6733. | uruk | |
The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file. | |||
2014-10-04 | CGE2: Add list of files that contain translatable strings | Thierry Crozat | |
2014-09-29 | CGE2: Initialize a variable | Strangerke | |
2014-09-29 | CGE2: Initialize some variables | Strangerke | |
2014-09-28 | CGE2: Constify strings | Willem Jan Palenstijn | |
2014-09-28 | CGE2: Fix the case of a couple of constants, remove a useless variable | Strangerke | |
2014-09-28 | CGE2: Remove unused constants | Strangerke | |
2014-09-28 | CGE2: Silence gcc warnings | Matthew Hoops | |
2014-09-26 | CGE2: Fix a crash when detecting an empty set of VOL files | Strangerke | |
2014-09-18 | CGE2: Add some comment concerning the fallback detection in CGE2 | Strangerke | |
2014-09-17 | CGE2: Reduce the scope of a variable | Strangerke | |
2014-09-17 | CGE2: Implement fallbackDetect | Strangerke | |
2014-09-15 | CGE2: Remove fallback detection for English translation. | Peter Bozsó | |
2014-09-11 | CGE2: Add detection for the freeware v0.3 English | Strangerke | |
2014-09-07 | CGE2: Refactor _startupMode. | unknown | |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó | |
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch(). | |||
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó | |
2014-09-06 | CGE2: Update English autodetection. | Peter Bozsó | |
2014-09-03 | CGE2: Update Polish detection v1.0 freeware | Strangerke | |
2014-09-01 | CGE2: Add detection for Sfinx v1.0 Freeware Polish | Strangerke | |
2014-08-22 | CGE2: Silence warning about uninitialized variable. | uruk | |
2014-08-20 | CGE2: Update version in the fallback detection. | uruk | |
2014-08-13 | CGE2: Silence GCC warning. | uruk | |
2014-08-13 | CGE2: Add checkMute(). | uruk | |
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync. | |||
2014-08-13 | CGE2: Rework sound system. | uruk | |
2014-08-13 | CGE2: Rename _soundHandle to _sfxHandle. | uruk | |
2014-08-13 | CGE2: Fix initVolumeSwitch(). | uruk | |
2014-08-13 | CGE2: Initialize _startGameSlot. | uruk | |
2014-08-13 | CGE2: Remove unused variable from System. | uruk | |
2014-08-13 | CGE2: Initialize _h and _w in every constuctor of Bitmap. | uruk | |
2014-08-13 | CGE2: Initialize _maxDist in Hero's constructor. | uruk | |