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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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Commit message (
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Author
2014-08-02
CGE2: Further FXP multiply fix to fix hero scaling
Paul Gilbert
2014-08-01
CGE2: Some cosmetic changes
Strangerke
2014-08-01
CGE2: Remove moveHi() and moveLo() from bitmap
Strangerke
2014-08-01
CGE2: Further fixes to FXP operators to fix pathfinding
Paul Gilbert
2014-07-30
CGE2: Comment out delay in the splash screen during testing.
uruk
2014-07-30
CGE2: Rearrange showTitle() and add some delay to the display.
uruk
2014-07-30
CGE2: Fix sunset() and sunrise().
uruk
2014-07-30
CGE2: Remove dummies from save header and change save checksum.
uruk
2014-07-30
CGE2: Disable checking the sound options while the intro animation is running.
uruk
2014-07-29
CGE2: Fixes for the FXP class
Paul Gilbert
2014-07-29
CGE2: Fix loading during gameplay.
uruk
2014-07-29
CGE2: Repair computation of save checksum.
uruk
2014-07-29
CGE2: Prevent the engine from entering an endless loop when loading.
uruk
2014-07-29
CGE2: Fix initialization of volume switches.
uruk
2014-07-29
CGE2: Fix saving of moving heroes.
uruk
2014-07-29
CGE2: Refactor Hero::expand() and Sprite::expand().
uruk
2014-07-29
CGE2: Remove unused functions from EncryptedStream.
uruk
2014-07-29
CGE2: Remove unnecessary CHECKME comment.
uruk
2014-07-29
CGE2: Move ColorBank and kColorNum to one place.
uruk
2014-07-29
CGE2: Implement setAutoColors().
uruk
2014-07-29
CGE2: Get rid of sndSetVolume() and connected code.
uruk
2014-07-29
CGE2: Implement Vga::rotate().
uruk
2014-07-29
CGE2: Initialize Vga::_rot properly.
uruk
2014-07-29
CGE2: Implement snCycle, add stub for Vga::rotate().
uruk
2014-07-29
CGE2: Remove unused code.
uruk
2014-07-29
CGE2: Get rid of kExitOkText.
uruk
2014-07-29
CGE2: Get rid of kCrackedText.
uruk
2014-07-29
CGE2: Remove not useful comment from switchScene().
uruk
2014-07-29
CGE2: Implement snFlash().
uruk
2014-07-29
CGE2: Don't bother with saving/loading sound options.
uruk
2014-07-29
CGE2: Get rid of _flag.
uruk
2014-07-29
CGE2: Fix graphic glitch at closing the game.
uruk
2014-07-28
CGE2: Fix initialization of Mouse.
uruk
2014-07-28
CGE2: Repair loading from savestate.
uruk
2014-07-28
CGE2: Keep in sync the in-game color blind option with the Launcher's.
uruk
2014-07-28
CGE2: Get rid of more unused variables.
uruk
2014-07-28
CGE2: Move implementation of Console into a .cpp file.
uruk
2014-07-28
CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
uruk
2014-07-28
CGE2: Get rid of unused variables in Bitmap.
uruk
2014-07-28
CGE2: Use if-else instead of switch-case with boolean values.
uruk
2014-07-28
CGE2: Remove commas at the end of enumerator lists.
uruk
2014-07-27
CGE2: Add work around for piram_/pirami issue
Strangerke
2014-07-27
CGE2: Fix misleading tabulation, improve warning
Strangerke
2014-07-26
CGE2: Make the debug channel of the opcodes more verbose.
uruk
2014-07-26
CGE2: Implement debug console and add a debug channel for opcodes.
uruk
2014-07-26
CGE2: Remove another unused opcode.
uruk
2014-07-26
CGE2: Change random source.
uruk
2014-07-26
CGE2: Repair display of version and translation strings.
uruk
2014-07-25
CGE2: More refactoring in cge2.h and cge2.cpp.
uruk
2014-07-25
CGE2: Rearrange things a bit in cge2.h.
uruk
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