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2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix CGE2 copyright signHubert Maier
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-02CGE2: More portable way of getting max long valueEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25CGE2: Fix a couple of boolean valuesStrangerke
2016-02-25CGE2: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20CGE2: Add events.cpp to POTFILEThierry Crozat
2016-02-20CGE2: Translate buttons in load and save dialogs.Thierry Crozat
2016-01-26CGE2: Only request actual save slots in listSaves.Johannes Schickel
2015-11-27CGE2: Fix rounding errorEugene Sandulenko
2015-11-27CGE2: Silent a CppCheck warningStrangerke
2014-12-21CGE2: Add detection for new English freeware versionThierry Crozat
2014-12-01CGE2: Add support for Sfinx.uruk
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-10-14CGE2: Add detection for English v1.0 version of the gameThierry Crozat
2014-10-10CGE2: Fix bug #6733.uruk
The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file.
2014-10-04CGE2: Add list of files that contain translatable stringsThierry Crozat
2014-09-29CGE2: Initialize a variableStrangerke
2014-09-29CGE2: Initialize some variablesStrangerke
2014-09-28CGE2: Constify stringsWillem Jan Palenstijn
2014-09-28CGE2: Fix the case of a couple of constants, remove a useless variableStrangerke
2014-09-28CGE2: Remove unused constantsStrangerke
2014-09-28CGE2: Silence gcc warningsMatthew Hoops
2014-09-26CGE2: Fix a crash when detecting an empty set of VOL filesStrangerke
2014-09-18CGE2: Add some comment concerning the fallback detection in CGE2Strangerke
2014-09-17CGE2: Reduce the scope of a variableStrangerke
2014-09-17CGE2: Implement fallbackDetectStrangerke
2014-09-15CGE2: Remove fallback detection for English translation.Peter Bozsó
2014-09-11CGE2: Add detection for the freeware v0.3 EnglishStrangerke
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-09-06CGE2: Update English autodetection.Peter Bozsó
2014-09-03CGE2: Update Polish detection v1.0 freewareStrangerke
2014-09-01CGE2: Add detection for Sfinx v1.0 Freeware PolishStrangerke
2014-08-22CGE2: Silence warning about uninitialized variable.uruk
2014-08-20CGE2: Update version in the fallback detection.uruk
2014-08-13CGE2: Silence GCC warning.uruk
2014-08-13CGE2: Add checkMute().uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13CGE2: Rework sound system.uruk
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Fix initVolumeSwitch().uruk
2014-08-13CGE2: Initialize _startGameSlot.uruk
2014-08-13CGE2: Remove unused variable from System.uruk
2014-08-13CGE2: Initialize _h and _w in every constuctor of Bitmap.uruk