Age | Commit message (Collapse) | Author |
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Now you can't change the sound options via the toolbar if the Mute All option is checked in the GGM/Launcher.
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Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
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Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
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Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
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Now it satisfies the needs described in the last commit's TODO comment.
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It fixes the problem with the multiply displayed Vulcanizer after giving him the glasses/basket ball, then saving and loading.
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It fixes the regression with the hole of the sign post on the ground from scene 6 and the display bug in the hospital.
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Hopefully it will cut short the leak problems with _dim[].
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