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author | uruk | 2014-07-24 23:06:11 +0200 |
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committer | uruk | 2014-07-24 23:06:11 +0200 |
commit | 12210ecf27eea137e2ac9f58312d7143a0a015cb (patch) | |
tree | 3db215a3d711b17b6cc1271c6e6fecc234aab09d /engines/cge2 | |
parent | c84389813221559510a00f2aa1ad492051a5fa44 (diff) | |
download | scummvm-rg350-12210ecf27eea137e2ac9f58312d7143a0a015cb.tar.gz scummvm-rg350-12210ecf27eea137e2ac9f58312d7143a0a015cb.tar.bz2 scummvm-rg350-12210ecf27eea137e2ac9f58312d7143a0a015cb.zip |
CGE2: Remove the unused opcodes.
Diffstat (limited to 'engines/cge2')
-rw-r--r-- | engines/cge2/snail.cpp | 12 | ||||
-rw-r--r-- | engines/cge2/snail.h | 13 |
2 files changed, 6 insertions, 19 deletions
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp index 1bc821d9b8..5e889b2e61 100644 --- a/engines/cge2/snail.cpp +++ b/engines/cge2/snail.cpp @@ -36,23 +36,21 @@ namespace CGE2 { const char *CommandHandler::_commandText[] = { "NOP", "USE", "PAUSE", "INF", "CAVE", - "SLAVE", "FOCUS", "SETX", "SETY", "SETZ", - "ADD", "SUB", "MUL", "DIV", "IF", "FLAG", - "FLASH", "LIGHT", "CYCLE", + "SETX", "SETY", "SETZ", + "ADD", "SUB", "MUL", "DIV", "IF", + "FLASH", "CYCLE", "CLEAR", "TALK", "MOUSE", "MAP", "COUNT", "MIDI", - "SETDLG", "MSKDLG", ".DUMMY.", "WAIT", "HIDE", "ROOM", "SAY", "SOUND", "TIME", "KILL", "RSEQ", "SEQ", "SEND", "SWAP", "KEEP", "GIVE", - "GETPOS", "GOTO", "MOVEX", "MOVEY", - "MOVEZ", "TRANS", "PORT", + "GETPOS", "GOTO", "PORT", "NEXT", "NNEXT", "MTNEXT", "FTNEXT", "RNNEXT", "RMTNEXT", "RFTNEXT", "RMNEAR", "RMMTAKE", "RMFTAKE", - "SETREF", "BACKPT", + "SETREF", "WALKTO", "REACH", "COVER", "UNCOVER", nullptr }; diff --git a/engines/cge2/snail.h b/engines/cge2/snail.h index 6b0bdea546..a83926a3de 100644 --- a/engines/cge2/snail.h +++ b/engines/cge2/snail.h @@ -44,8 +44,6 @@ enum CommandType { kCmdPause, // PAUSE -1 <dly> :: delay <dly>/72 seconds kCmdInf, // INF -1 <ref> :: show text referrenced by <ref> kCmdCave, // CAVE -1 <cav> :: go to board <cav> - kCmdSlave, // SLAVE - kCmdFocus, // FOCUS :: change active hero kCmdSetX, // SETX <x> <idx> :: set sprite shift in x axis kCmdSetY, // SETX <y> <idx> :: set sprite shift in y axis kCmdSetZ, // SETX <z> <idx> :: set sprite shift in z axis @@ -54,9 +52,7 @@ enum CommandType { kCmdMul, // MUL <idx> <nr> :: multiply vector by number kCmdDiv, // DIV <idx> <nr> :: divide vector by number kCmdIf, // IF - kCmdFlag, // FLAG <nr> <val> :: set flag <nr> to <val> kCmdFlash, // FLASH -1 0|1 :: lighten whole image (on/off) - kCmdLight, // LIGHT kCmdCycle, // CYCLE <cnt> :: rotate <cnt> colors from 1 kCmdClear, // CLEAR -1 0 :: clear kCmdAIL queue kCmdTalk, // TALK -1 0|1 :: enable speach (on/off) @@ -64,8 +60,6 @@ enum CommandType { kCmdMap, // MAP 0|1 0 :: temporarily turn off map for hero kCmdCount, // COUNT kCmdMidi, // MIDI -1 <midi> :: play MIDI referenced by <midi> (-1 = off) - kCmdSetDlg, // SETDLG 0..3 0..3 :: switch of speach mode - kCmdMskDlg, // MSKDLG 0..3 0..3 :: switch of speach mode mask kCmdSpr, @@ -84,10 +78,6 @@ enum CommandType { kCmdGive, // GIVE <spr> <seq> :: remove sprite from pocket and jump to <seq> kCmdGetPos, // GETPOS <spr> <idx> :: take sprite's position kCmdGoto, // GOTO <spr> <idx> :: move sprite to position - kCmdMoveX, // MOVEX <spr> <dx> :: relative move along X axis - kCmdMoveY, // MOVEY <spr> <dy> :: relative move along Y axis - kCmdMoveZ, // MOVEZ <spr> <dz> :: relative move along Z axis - kCmdTrans, // TRANS <spr> 0|1 :: clear/set logical transparency kCmdPort, // PORT <spr> 0|1 :: clear/set "takeability" of sprite kCmdNext, // NEXT <spr> <nr> :: jump to <nr> - NEAR or TAKE kCmdNNext, // NNEXT <spr> <nr> :: jump to <nr> - NEAR @@ -99,8 +89,7 @@ enum CommandType { kCmdRMNear, // RMNEAR <spr> 0 :: remove NEAR list kCmdRMMTake, // RMMTAKE <spr> 0 :: remove TAKE list kCmdRMFTake, // RMFTAKE <spr> 0 :: remove TAKE list - kCmdSetRef, // RETREF <spr> <ref> :: change reference of sprite <spr> to <ref> - kCmdBackPt, // BACKPT <spr> 0 :: paint sprite onto the background + kCmdSetRef, // RETREF <spr> <ref> :: change reference of sprite <spr> to <ref> kCmdWalk, // WALK <hero> <ref>|<point> :: go close to the sprite or point kCmdReach, // REACH <hero> <ref>|<m> :: reach the sprite or point with <m> method kCmdCover, // COVER <sp1> <sp2> :: cover sprite <sp1> with sprite <sp2> |