aboutsummaryrefslogtreecommitdiff
path: root/engines/cge2
AgeCommit message (Expand)Author
2014-08-03CGE2: Some repair in Bitmap::code().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Rearrange content of saveload.cpp and cge2.h a bit.uruk
2014-08-03CGE2: Misc cleanupStrangerke
2014-08-03CGE2: Add autosave functionality.uruk
2014-08-03CGE2: Add RTL support.uruk
2014-08-03CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().uruk
2014-08-03CGE2: Silence GCC warning concerning destructors of Choice's children.uruk
2014-08-03CGE2: Fix memory leak concerning the quit menu.uruk
2014-08-03CGE2: Rename classes representing quit menu choices.uruk
2014-08-03CGE2: Remove more checks on the return value of newStrangerke
2014-08-03CGE2: Fix possible null pointer dereference.uruk
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-08-02CGE2: Fix error message in makeSpeechBubbleTail().uruk
2014-08-02CGE2: Fix CppCheck warnings by reducing variable scopeStrangerke
2014-08-02CGE2: Update the comment about another non-fixable workaroundStrangerke
2014-08-02CGE2: Update comment concerning a workaround for a non-fixable issueStrangerke
2014-08-02CGE2: Further FXP multiply fix to fix hero scalingPaul Gilbert
2014-08-01CGE2: Some cosmetic changesStrangerke
2014-08-01CGE2: Remove moveHi() and moveLo() from bitmapStrangerke
2014-08-01CGE2: Further fixes to FXP operators to fix pathfindingPaul Gilbert
2014-07-30CGE2: Comment out delay in the splash screen during testing.uruk
2014-07-30CGE2: Rearrange showTitle() and add some delay to the display.uruk
2014-07-30CGE2: Fix sunset() and sunrise().uruk
2014-07-30CGE2: Remove dummies from save header and change save checksum.uruk
2014-07-30CGE2: Disable checking the sound options while the intro animation is running.uruk
2014-07-29CGE2: Fixes for the FXP classPaul Gilbert
2014-07-29CGE2: Fix loading during gameplay.uruk
2014-07-29CGE2: Repair computation of save checksum.uruk
2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
2014-07-29CGE2: Fix initialization of volume switches.uruk
2014-07-29CGE2: Fix saving of moving heroes.uruk
2014-07-29CGE2: Refactor Hero::expand() and Sprite::expand().uruk
2014-07-29CGE2: Remove unused functions from EncryptedStream.uruk
2014-07-29CGE2: Remove unnecessary CHECKME comment.uruk
2014-07-29CGE2: Move ColorBank and kColorNum to one place.uruk
2014-07-29CGE2: Implement setAutoColors().uruk
2014-07-29CGE2: Get rid of sndSetVolume() and connected code.uruk
2014-07-29CGE2: Implement Vga::rotate().uruk
2014-07-29CGE2: Initialize Vga::_rot properly.uruk
2014-07-29CGE2: Implement snCycle, add stub for Vga::rotate().uruk
2014-07-29CGE2: Remove unused code.uruk
2014-07-29CGE2: Get rid of kExitOkText.uruk
2014-07-29CGE2: Get rid of kCrackedText.uruk
2014-07-29CGE2: Remove not useful comment from switchScene().uruk
2014-07-29CGE2: Implement snFlash().uruk
2014-07-29CGE2: Don't bother with saving/loading sound options.uruk
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-29CGE2: Fix graphic glitch at closing the game.uruk