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2014-07-26CGE2: Remove another unused opcode.uruk
2014-07-26CGE2: Change random source.uruk
2014-07-26CGE2: Repair display of version and translation strings.uruk
2014-07-25CGE2: More refactoring in cge2.h and cge2.cpp.uruk
2014-07-25CGE2: Rearrange things a bit in cge2.h.uruk
2014-07-25CGE2: Now refactor optionTouch() the right way.uruk
2014-07-25Revert "CGE2: Refactor optionTouch()."uruk
This reverts commit 85909a52e42fb1151322bd7b5601d042ff844fad.
2014-07-25CGE2: Refactor optionTouch().uruk
2014-07-25CGE2: Refactor optionTouch().uruk
2014-07-25CGE2: Fix optionTouch().uruk
2014-07-25CGE2: Repair checkVolumeSwitches().uruk
2014-07-25CGE2: Fix optionTouch().uruk
Now you can't change the sound options via the toolbar if the Mute All option is checked in the GGM/Launcher.
2014-07-25CGE2: Get rid of unnecessary variables.uruk
2014-07-25CGE2: Implement the sfx volume button on the toolbar.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Remove useless TODO comment.uruk
2014-07-25CGE2: Fix broken compilation by previous commit.uruk
2014-07-25CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.uruk
2014-07-25CGE2: Fix initialization of sound switches on the toolbar.uruk
2014-07-25CGE2: Rework loadUser().uruk
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
2014-07-25CGE2: Update another warningStrangerke
2014-07-25CGE2: Remove unused constant in Talk, fix a warningStrangerke
2014-07-24CGE2: Rearrange _commandText[]'s content.uruk
2014-07-24CGE2: Fix kCmdWalk's comment.uruk
2014-07-24CGE2: Remove kCmdDim and kCmdStep and connected code.uruk
2014-07-24CGE2: Remove more unused opcodes.uruk
2014-07-24CGE2: Fix typo in SETREF's comment.uruk
2014-07-24CGE2: Remove the unused opcodes.uruk
2014-07-24CGE2: Remove handling of unused opcodes.uruk
2014-07-24CGE2: Implement snTrans() and snPort().uruk
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-24CGE2: Remove redundant default labels.uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24CGE2: Implement checkSaySwitch() and add/fix connected code.uruk
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add MidiPlayer::syncVolume() call to checkSounds().uruk
2014-07-23CGE2: Updgrade checkSaySwitch().uruk
Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-23CGE2: Use nullptr instead of NULL in switchColorMode().uruk
2014-07-23CGE2: Implement switchMusic():uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Unstub CommandHandler::runCommand().uruk
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Fix error introduced by previous commit.uruk
2014-07-22CGE2: Fix snSound().uruk