Age | Commit message (Collapse) | Author |
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This reverts commit 85909a52e42fb1151322bd7b5601d042ff844fad.
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Now you can't change the sound options via the toolbar if the Mute All option is checked in the GGM/Launcher.
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Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
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Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
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Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
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