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2014-08-09CGE2: Use spaces instead of tabs.uruk
2014-08-09CGE2: Remove commented out code from text.cpp.uruk
2014-08-06CGE2: Get rid of _keyAlt.uruk
2014-08-03CGE2: Rework canSaveGameStateCurrently().uruk
2014-08-03CGE2: Properly fade out if the player exits during the intro too.uruk
2014-08-03CGE2: Rework the handling of the sound buttons on the toolbar.uruk
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
2014-08-03CGE2: Some repair in Bitmap::code().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Rearrange content of saveload.cpp and cge2.h a bit.uruk
2014-08-03CGE2: Misc cleanupStrangerke
2014-08-03CGE2: Add autosave functionality.uruk
2014-08-03CGE2: Add RTL support.uruk
2014-08-03CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().uruk
2014-08-03CGE2: Silence GCC warning concerning destructors of Choice's children.uruk
2014-08-03CGE2: Fix memory leak concerning the quit menu.uruk
2014-08-03CGE2: Rename classes representing quit menu choices.uruk
2014-08-03CGE2: Remove more checks on the return value of newStrangerke
2014-08-03CGE2: Fix possible null pointer dereference.uruk
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-08-02CGE2: Fix error message in makeSpeechBubbleTail().uruk
2014-08-02CGE2: Fix CppCheck warnings by reducing variable scopeStrangerke
2014-08-02CGE2: Update the comment about another non-fixable workaroundStrangerke
2014-08-02CGE2: Update comment concerning a workaround for a non-fixable issueStrangerke
2014-08-02CGE2: Further FXP multiply fix to fix hero scalingPaul Gilbert
2014-08-01CGE2: Some cosmetic changesStrangerke
2014-08-01CGE2: Remove moveHi() and moveLo() from bitmapStrangerke
2014-08-01CGE2: Further fixes to FXP operators to fix pathfindingPaul Gilbert
2014-07-30CGE2: Comment out delay in the splash screen during testing.uruk
2014-07-30CGE2: Rearrange showTitle() and add some delay to the display.uruk
Now the splash screen doesn't vanish almost immediately right after it's drawn.
2014-07-30CGE2: Fix sunset() and sunrise().uruk
Now they really do the fade-in/fade-out effect.
2014-07-30CGE2: Remove dummies from save header and change save checksum.uruk
The old saves are broken by our new FXP implementation anyway.
2014-07-30CGE2: Disable checking the sound options while the intro animation is running.uruk
Since there are no toolbar during the intro, checking it's buttons would cause a crash.
2014-07-29CGE2: Fixes for the FXP classPaul Gilbert
2014-07-29CGE2: Fix loading during gameplay.uruk
2014-07-29CGE2: Repair computation of save checksum.uruk
2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
Also remove CommandHandler::reset(), since it's not useful anymore.
2014-07-29CGE2: Fix initialization of volume switches.uruk
2014-07-29CGE2: Fix saving of moving heroes.uruk
2014-07-29CGE2: Refactor Hero::expand() and Sprite::expand().uruk
2014-07-29CGE2: Remove unused functions from EncryptedStream.uruk
2014-07-29CGE2: Remove unnecessary CHECKME comment.uruk
2014-07-29CGE2: Move ColorBank and kColorNum to one place.uruk
They are strongly connected.
2014-07-29CGE2: Implement setAutoColors().uruk
Add a redefinition of closest() to do so.
2014-07-29CGE2: Get rid of sndSetVolume() and connected code.uruk
2014-07-29CGE2: Implement Vga::rotate().uruk
2014-07-29CGE2: Initialize Vga::_rot properly.uruk
2014-07-29CGE2: Implement snCycle, add stub for Vga::rotate().uruk
2014-07-29CGE2: Remove unused code.uruk
2014-07-29CGE2: Get rid of kExitOkText.uruk