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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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Author
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Added extra event processing call to fix non-responsiveness when running...
Paul Gilbert
2011-07-10
CGE: Fixed compiler warning
Paul Gilbert
2011-07-10
CGE: Removed the definition of the now unused SavTab structure
Paul Gilbert
2011-07-10
CGE: Changed Sprite::contract to always destroy the sprite array
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-10
CGE: Moved MB sprite array into Square class
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-09
CGE: replace the 2 memcpy previously used by a memmove
Strangerke
2011-07-09
CGE: Cleanup: rename a couple of forgotten class members
Strangerke
2011-07-09
CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid o...
Strangerke
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Remove unused variable
eriktorbjorn
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-05
CGE: Minor bugfixes for game loading
Paul Gilbert
2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-05
CGE: Bugfix for ProgName method
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-05
CGE: Started work on endifying savegame loading
Paul Gilbert
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Compilation fix after merge
Paul Gilbert
2011-07-03
CGE: Bugfix for keyboard entry
Paul Gilbert
2011-07-03
CGE: Implemented code for game tick
Paul Gilbert
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-03
CGE: Fixed code using memory overruns to do duplication
Paul Gilbert
2011-07-03
CGE: Fixed GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-03
CGE: Removed code for boot sector based copy protection check
Paul Gilbert
2011-07-03
CGE: Implemented BITMAP::Hide method
Paul Gilbert
2011-07-02
CGE: Removed unused NumStr() function.
eriktorbjorn
2011-07-02
CGE: Simplify error() calls
eriktorbjorn
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-02
CGE: Bugfix for wrapping event queue when it reaches the 256th event
Paul Gilbert
2011-07-02
CGE: Fix for crash in BITMAP::solidAt when negative co-ordinates passed
Paul Gilbert
2011-07-02
CGE: Added code for Mouse::On and Mouse::Off
Paul Gilbert
2011-07-02
CGE: Hooked up mouse event handler
Paul Gilbert
2011-07-02
CGE: Graceful exit rather than an error
Paul Gilbert
2011-07-02
CGE: Fix naming of touch() virtual methods, and fixed keyboard handling
Paul Gilbert
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