index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cge
Age
Commit message (
Expand
)
Author
2012-06-27
CGE: Fix bug 3538039 - level buttons not pressed
Strangerke
2012-06-27
CGE: Remove dead code used to display copyright in DOS prompt
Strangerke
2012-06-25
CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527
Strangerke
2012-06-25
CGE: Fix bug 3537530 - ALTering dice
Strangerke
2012-06-24
CGE: Fix FX stereo
Strangerke
2012-06-24
CGE: Fix bug #3537529
Strangerke
2012-06-20
Merge pull request #246 from lordhoto/osystem-void-buffers
Johannes Schickel
2012-06-18
CGE: Remove dead code originally used to load a savegame when starting the game
Strangerke
2012-06-16
CGE: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-06-10
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
Johannes Schickel
2012-06-10
GUI: Get rid of SaveLoadChooser::setSaveMode.
Johannes Schickel
2012-03-28
CGE: Close memory leak in savegame loading.
D G Turner
2012-03-28
CGE: Close memory leak in sound Fx caching..
D G Turner
2012-03-28
CGE: Close memory leak in savegame thumbnail loading.
D G Turner
2012-03-13
JANITORIAL: Do not convert false to a null pointer.
Christoph Mallon
2012-02-24
CGE: Use WRITE_LE_UINT16 for unaligned writes.
Alyssa Milburn
2012-02-22
CGE: Avoid including advancedDetector.h from cge.h
Max Horn
2012-02-21
Merge pull request #182 from fingolfin/forbid-ctype
Willem Jan Palenstijn
2012-02-20
COMMON: Move isFoo functions to namespace Common, add doxygen comments
Max Horn
2012-02-16
CGE: Change detector singleid to be all lowercase
Max Horn
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2011-12-22
CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure
Paul Gilbert
2011-12-07
CGE: Fix issue with music not stopping when reloading game
Thierry Crozat
2011-12-05
CGE: Remove useless function
Strangerke
2011-12-05
CGE: Better handling of the wide 'space' character
Strangerke
2011-12-05
CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, sc...
Strangerke
2011-12-03
CGE: Fix an assert in intro
Strangerke
2011-12-03
CGE: Soltys - Fix initialization of a couple of bool variables
Strangerke
2011-12-03
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading...
Strangerke
2011-11-30
CGE: Only skips animations when pressing ESC.
Strangerke
2011-11-30
CGE: Simplify keyboard handling
Strangerke
2011-11-30
CGE: Remove several useless constants in Keys enum
Strangerke
2011-11-29
CGE: Remove key sound in System::touch().
Strangerke
2011-11-28
CGE: Remove useless debugging traces
Strangerke
2011-11-28
CGE: Add to the console a function to display boundaries
Strangerke
2011-11-27
CGE: Fix Valgrind warning (thanks to digitall)
Strangerke
2011-11-27
CGE: Better fix for restoring savegames when a cut-scene is active
Paul Gilbert
2011-11-27
CGE: Fix setting up scene barriers when starting a new game
Paul Gilbert
2011-11-27
CGE: Fix Console attach code
Strangerke
2011-11-27
CGE: Hooked up the ScummVM debugger
Paul Gilbert
2011-11-27
CGE: Disable restoring games whilst a cut-scene is active
Paul Gilbert
2011-11-27
CGE: Fix mismatched free() / delete / delete [] Valgrind warning.
Torbjörn Andersson
2011-11-27
CGE: Remove unused functions, moveVmap() and moveShapes().
Torbjörn Andersson
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-16
CGE: Fix GUIO1 on an entry for consistency in detection
Strangerke
2011-11-16
CGE: Add RTL, hook Main Menu to right click on audio button
Strangerke
2011-11-14
CGE: Add detection for our Freeware versions of Soltys
Strangerke
2011-11-14
CGE: Add check in order to avoid the display of empty text-boxes
Strangerke
2011-11-14
CGE: Rename a structure member using double-underscore (reserved)
Strangerke
[prev]
[next]