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AgeCommit message (Collapse)Author
2011-08-19CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issuesPaul Gilbert
2011-08-19CGE: Suppress some dead codeStrangerke
2011-08-18CGE: Remove unused _intStackPtr.Alyssa Milburn
2011-08-17CGE: Remove unused Rgb/Trgb/mkRgb.Alyssa Milburn
2011-08-17CGE: Preserve const in cast.Alyssa Milburn
2011-08-17CGE: Fix gcc shadowed member warning.Alyssa Milburn
2011-08-13CGE: Remove useless functions related to data file creation (unused)Strangerke
2011-08-13CGE: Fix loading of vol.cat file to be endian safePaul Gilbert
2011-08-13CGE: Implement sayTime()Strangerke
2011-08-13CGE: silent valgrind warningsStrangerke
2011-08-13CGE: Fix for HLINE not being available for demoPaul Gilbert
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-13CGE: Got rid of stub warnings for things that don't need to be implemented ↵Paul Gilbert
in ScummVM
2011-08-12CGE: Cleanup: remove useless classesStrangerke
2011-08-12CGE: Properly implemented MIDI music playbackPaul Gilbert
2011-08-12CGE: Work on implementing MIDI music playback.Paul Gilbert
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-12CGE: Implemented sound effectsPaul Gilbert
2011-08-10CGE: Further fixes to savegames.Paul Gilbert
2011-08-10CGE: Fixes for saving gamesPaul Gilbert
2011-08-10CGE: Save the game if the game is quit via closing the windowPaul Gilbert
2011-08-10CGE: Decrease delay amounts to give better precision for frame executionPaul Gilbert
2011-08-07CGE: Remove JBW flag (useless)Strangerke
2011-08-07CGE: Fix a couple of warnings reported by cppcheckStrangerke
2011-08-06CGE: Fix memory leaks in pocket listPaul Gilbert
2011-08-06CGE: Removed the _mini data block originally used to hold inventory shapes ↵Paul Gilbert
in high memory
2011-08-06CGE: Fixed up freeing of caveValues dataPaul Gilbert
2011-08-06CGE: Fix uninitialised warning on event pollingPaul Gilbert
2011-08-06CGE: Removed redundant _sprite creation in engine setupPaul Gilbert
2011-08-06CGE: Fix memory leak with _sprite global spritePaul Gilbert
2011-08-06CGE: Re-added an explicit check in Sprite destructor against _sprite variablePaul Gilbert
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06CGE: Fix memory leak with savegame thumbnailsPaul Gilbert
2011-08-06CGE: Fixed non-portability in loading _heroXY arrayPaul Gilbert
2011-08-06CGE: Fix mismatched delete in Bitmap::_vPaul Gilbert
2011-08-06CGE: Fix uninitialised value Valgrind warnings when saving sprite dataPaul Gilbert
2011-08-06CGE: Fix another shadowed variable warningPaul Gilbert
2011-08-06CGE: Fixed warning of shadowed variablePaul Gilbert
2011-08-06CGE: Changed sprite shape list loading to exceed size specified by _shpCntPaul Gilbert
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-05CGE: Added an assert to test out of bounds sprite shape accessPaul Gilbert
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05CGE: Fix mismatched memory free.Paul Gilbert
2011-08-05CGE: Fixed compiler warning of shadowed variablePaul Gilbert
2011-08-05CGE: Built an English version game archivePaul Gilbert
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-03CGE: Fix display of info text at the beginning of the gameStrangerke
2011-08-02CGE: Rename some more definesStrangerke
2011-08-01CGE: Clean eventManagerStrangerke
2011-07-31CGE: Replace magic values by defines, rename some definesStrangerke
2011-07-31CGE: Improve keyboard behavior for non-US layoutsStrangerke
2011-07-31CGE: Rename some class members, various clean upStrangerke
2011-07-30CGE: Move some conditional defines to variablesStrangerke
2011-07-30CGE: Remove HeartStrangerke
2011-07-30CGE: un-static-fy several variables, clean Heart classStrangerke