Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-03-28 | CGE: Close memory leak in savegame loading. | D G Turner | |
2012-03-28 | CGE: Close memory leak in sound Fx caching.. | D G Turner | |
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-03-13 | JANITORIAL: Do not convert false to a null pointer. | Christoph Mallon | |
2012-02-24 | CGE: Use WRITE_LE_UINT16 for unaligned writes. | Alyssa Milburn | |
2012-02-22 | CGE: Avoid including advancedDetector.h from cge.h | Max Horn | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-16 | CGE: Change detector singleid to be all lowercase | Max Horn | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2011-12-22 | CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure | Paul Gilbert | |
2011-12-07 | CGE: Fix issue with music not stopping when reloading game | Thierry Crozat | |
If you turn off the music and then save a game, then turn on the music again and then load the saved game, the music from the scene continue to play despite the _music flag being false. So the first time you click on the music on/off button the music restart and only the second time does it stop. This fixes the bug by stoping the music before reloading a game. | |||
2011-12-05 | CGE: Remove useless function | Strangerke | |
2011-12-05 | CGE: Better handling of the wide 'space' character | Strangerke | |
2011-12-05 | CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, ↵ | Strangerke | |
scene 14) | |||
2011-12-03 | CGE: Fix an assert in intro | Strangerke | |
2011-12-03 | CGE: Soltys - Fix initialization of a couple of bool variables | Strangerke | |
2011-12-03 | CGE: Soltys - Fix for bug #3448836 (losing scene number display after ↵ | Strangerke | |
loading and changing scene) | |||
2011-11-30 | CGE: Only skips animations when pressing ESC. | Strangerke | |
This should allow tsoliman to see the end of the intro | |||
2011-11-30 | CGE: Simplify keyboard handling | Strangerke | |
2011-11-30 | CGE: Remove several useless constants in Keys enum | Strangerke | |
2011-11-29 | CGE: Remove key sound in System::touch(). | Strangerke | |
ALTering dice no longer is no longer noisy | |||
2011-11-28 | CGE: Remove useless debugging traces | Strangerke | |
2011-11-28 | CGE: Add to the console a function to display boundaries | Strangerke | |
2011-11-27 | CGE: Fix Valgrind warning (thanks to digitall) | Strangerke | |
2011-11-27 | CGE: Better fix for restoring savegames when a cut-scene is active | Paul Gilbert | |
2011-11-27 | CGE: Fix setting up scene barriers when starting a new game | Paul Gilbert | |
2011-11-27 | CGE: Fix Console attach code | Strangerke | |
2011-11-27 | CGE: Hooked up the ScummVM debugger | Paul Gilbert | |
2011-11-27 | CGE: Disable restoring games whilst a cut-scene is active | Paul Gilbert | |
This is because previously after restoring you could no longer move the Chief. | |||
2011-11-27 | CGE: Fix mismatched free() / delete / delete [] Valgrind warning. | Torbjörn Andersson | |
2011-11-27 | CGE: Remove unused functions, moveVmap() and moveShapes(). | Torbjörn Andersson | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel | |
This makes the name match with the name of the STL function with the same behavior. | |||
2011-11-16 | CGE: Fix GUIO1 on an entry for consistency in detection | Strangerke | |
2011-11-16 | CGE: Add RTL, hook Main Menu to right click on audio button | Strangerke | |
2011-11-14 | CGE: Add detection for our Freeware versions of Soltys | Strangerke | |
2011-11-14 | CGE: Add check in order to avoid the display of empty text-boxes | Strangerke | |
2011-11-14 | CGE: Rename a structure member using double-underscore (reserved) | Strangerke | |
Also removed a useless comment | |||
2011-11-13 | CGE: Remove some useless constants | Strangerke | |
2011-11-13 | CGE: F1 now displays Soltys version and translators. | Strangerke | |
This is only available in versions modified or translated by the team | |||
2011-11-09 | CGE: Properly stop player moving when saving or restoring | Paul Gilbert | |
2011-11-08 | CGE: Bugfixes for the save/load game keys | Paul Gilbert | |
2011-11-08 | CGE: Don't allow saving game during cut-scenes | Paul Gilbert | |
2011-11-03 | CGE: Fix warning | Eugene Sandulenko | |
2011-11-02 | CGE: Fix array bounds check | Eugene Sandulenko | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-23 | CGE: Remove end of line in error message. | Thierry Crozat | |
This caused the punctuation mark to be displayed on the next line. |