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path: root/engines/cine/anim.cpp
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2012-09-08CINE: Skip resource header in loadSpl.Johannes Schickel
This implements a long standing TODO in PaulaSound::playSound.
2012-09-07CINE: Fix sprite loading in FW.Johannes Schickel
This partly fixes bug #3565362 "CINE: Savegame loading broken in FW". This fixes a regression from 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5.
2012-09-07CINE: A little bit enforcement of our formatting guidelines.Johannes Schickel
Powered by astyle & manual fixup afterwards.
2012-08-13CINE: Fix regression in savegame systemVincent Hamm
2012-08-13CINE: Fix restoring of savegame in caveVincent Hamm
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-04-21CINE: Change Doxygen commands to match our CFCMax Horn
svn-id: r48764
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033
2008-09-01Merging more of the GSoC 2008 RTL branch: CINEMax Horn
svn-id: r34244
2008-08-22Designate fix for bug #2057619 as a hack, as that's what it is.Kari Salminen
svn-id: r34102
2008-08-21Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
This fix doesn't seem to break other Future Wars versions like r34039 did. Some versions of TITRE.ANI use 15 for transparency color, others use 0. Previously only one of the choices was supported, now both are recognized. svn-id: r34081
2008-08-19Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
Removed incorrect transparency data used for logo. Now it's shown correctly. svn-id: r34039
2008-08-10Merged revisions ↵Christopher Page
33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33769
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help ↵Kari Salminen
to catch out of bounds access errors which may cause memory corruption. svn-id: r33726
2008-08-09Merged revisions ↵Christopher Page
33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33720
2008-08-05Made rest of resource loading functions used in loadResource return -1 on error.Kari Salminen
This fixed a crash in Operation Stealth when walking out of the airport (Some file couldn't be opened and the game crashed because of that. Now it doesn't crash but handles the missing file gracefully). svn-id: r33643
2008-08-04Merged revisions ↵Christopher Page
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624
2008-08-02Made loadResourcesFromSave internally use the loadResource-function.Kari Salminen
Fixes Operation Stealth savegame loading! HURRAH! FINALLY! svn-id: r33530
2008-08-02- Combined loadAbs and loadResource into one function.Kari Salminen
- Made resource loading functions (loadSpl, loadMsk etc) return the number of the animDataTable entry right after the loaded data. - Made resource loading functions always load multiframe data into directly sequential animDataTable entries (Hopefully this won't break anything). svn-id: r33529
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-07CINE works with the new GMM implementationChristopher Page
svn-id: r32954
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
svn-id: r32358
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2008-05-12Proper fix for savestates. Thanks to next_ghostEugene Sandulenko
svn-id: r32073
2008-04-24Cleanup & typo.Kari Salminen
- Use sizeof(_name) instead of magic number 10 with memset - 'usually' instead of 'ussually' - 'delete[]' instead of 'delete []' - Fixed parameter name discrepancy between loadResource's definition and declaration svn-id: r31701
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-09Fixed warnings for msvc9.Johannes Schickel
svn-id: r31460
2008-04-08Ignore pointers on saveEugene Sandulenko
svn-id: r31453
2008-04-08Fix compilation on my 64-bit system...Sven Hesse
svn-id: r31450
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
svn-id: r31444
2008-03-28OopsFilippos Karapetis
svn-id: r31297
2008-03-28Fixed 2 off-by-one errors (thanks next_ghost for spotting them)Filippos Karapetis
svn-id: r31296
2007-12-24CleanupFilippos Karapetis
svn-id: r29973
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-12-14CleanupFilippos Karapetis
svn-id: r29858
2007-12-13Fixed a regression from the latest cleanupsFilippos Karapetis
svn-id: r29851
2007-12-13Fixed an incorrect copy/pasteFilippos Karapetis
svn-id: r29850
2007-12-13Fixed regression introduced by the latest cleanupsFilippos Karapetis
svn-id: r29849
2007-12-13Cleanup and simplificationFilippos Karapetis
svn-id: r29842
2007-12-11CleanupFilippos Karapetis
svn-id: r29830
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590