Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-22 | Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): | Kari Salminen | |
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192 | |||
2008-05-29 | Tiny comment update (Echec in French means failure). | Kari Salminen | |
svn-id: r32358 | |||
2008-05-24 | Patch #1969189: "CinE renderer rewrite" | Eugene Sandulenko | |
svn-id: r32257 | |||
2008-05-12 | Proper fix for savestates. Thanks to next_ghost | Eugene Sandulenko | |
svn-id: r32073 | |||
2008-04-24 | Cleanup & typo. | Kari Salminen | |
- Use sizeof(_name) instead of magic number 10 with memset - 'usually' instead of 'ussually' - 'delete[]' instead of 'delete []' - Fixed parameter name discrepancy between loadResource's definition and declaration svn-id: r31701 | |||
2008-04-21 | Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost | Eugene Sandulenko | |
svn-id: r31651 | |||
2008-04-09 | Fixed warnings for msvc9. | Johannes Schickel | |
svn-id: r31460 | |||
2008-04-08 | Ignore pointers on save | Eugene Sandulenko | |
svn-id: r31453 | |||
2008-04-08 | Fix compilation on my 64-bit system... | Sven Hesse | |
svn-id: r31450 | |||
2008-04-07 | Patch #1913862: "CinE Script system" | Eugene Sandulenko | |
svn-id: r31444 | |||
2008-03-28 | Oops | Filippos Karapetis | |
svn-id: r31297 | |||
2008-03-28 | Fixed 2 off-by-one errors (thanks next_ghost for spotting them) | Filippos Karapetis | |
svn-id: r31296 | |||
2007-12-24 | Cleanup | Filippos Karapetis | |
svn-id: r29973 | |||
2007-12-14 | renamed several structures, variables and functions | Gregory Montoir | |
svn-id: r29860 | |||
2007-12-14 | Cleanup | Filippos Karapetis | |
svn-id: r29858 | |||
2007-12-13 | Fixed a regression from the latest cleanups | Filippos Karapetis | |
svn-id: r29851 | |||
2007-12-13 | Fixed an incorrect copy/paste | Filippos Karapetis | |
svn-id: r29850 | |||
2007-12-13 | Fixed regression introduced by the latest cleanups | Filippos Karapetis | |
svn-id: r29849 | |||
2007-12-13 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29842 | |||
2007-12-11 | Cleanup | Filippos Karapetis | |
svn-id: r29830 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson | |
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-29 | removed some resource related memory leaks | Gregory Montoir | |
svn-id: r27007 | |||
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵ | Gregory Montoir | |
some functions and variables). svn-id: r27006 | |||
2007-05-13 | added basic support for sounds playback in Amiga versions (only tested with ↵ | Gregory Montoir | |
the demos) svn-id: r26837 | |||
2006-11-23 | Fix bug #1599267: "FW: Ungraceful exit from copy protection screen" | Eugene Sandulenko | |
svn-id: r24765 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson | |
element to the savefile, including data pointers. After reading the savefile, it would then test if ptr1 was NULL, to see if it should load the object. I've extended the savefile format with a byte to indicate whether or not ptr1 was non-NULL. This seems to fix the problems I had with with loading savegames, but of course any old savegame is now even more broken than before. I still can't seem to get out of the room with the machine, though. Another regression when migrating the code from cinE, or just my ability to get past this annoying, timed puzzle? svn-id: r21772 | |||
2006-04-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r21683 | |||
2006-04-05 | I don't think assert(0) is a particularly helpful error message... | Torbjörn Andersson | |
svn-id: r21630 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko | |
svn-id: r21412 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-03 | Eliminate flip_support.cpp file. | Eugene Sandulenko | |
svn-id: r21045 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Fix a few compile warnings. | Travis Howell | |
svn-id: r20824 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |